Okay, here’s a really big chart outlining an idea for crafting that eliminates blueprints. It’s not really anything new, but it’s a different concept for Rust. Basically this ties together a lot of my other ideas into this chart. This is by no means comprehensive or does it try to fix everything. It’s merely another idea on the current system, and it may be the direction things are headed anyway.
The basic premise is that we already know how to make everything, but can’t see it in the crafting menus until we actually make it. Once you craft an item for the first time the recipe gets added to your list to speed up the crafting process. The workbench makes a return, and is the gateway to crafting higher tiered weapons and items.
Higher level resources are collected from things like junk cars, machinery, or dead Caretakers, and instead of pounding on it with axes and hammers you need tools to get the resources.
Higher level guns require parts from Caretakers to make. Anyone can make a gun as long as you have a Level 3 workbench, some precision tools, and the parts from a Caretaker that you killed. You can see my Caretaker concept for how they would work.
Here’s the really big chart!