This is the official, original model from the first ever Crash Bandicoot on the PS1.
Many have said that this is impossible, however, a utility named CrashEdit had been released last year and could view the resources from the games and extract models from them (only very few I could find).
You may be thinking, why hasn’t anyone tried extracting models yet?
I have found that there are no textures that are included with the model upon export, so I decided to UV Map it myself using a box mapping method with specially created snapshots of the once textured model.
Here are the results so far:
I am fully aware about how ugly the model looks so far, but as you can see I am at work with this, whenever I find spare time.
I am open to allow any one who would like to volunteer to help as I have other projects and priorities that I am busy with.
PM me if you are interested. Thankyou, coolcrash05.