My problem is that whenever a player gets kicked from scriptenforcer for a lua mismatch, it crashes a lot of clients. I have tried overriding the Kick() and Ban() metafunctions, but it seems as though scriptenforcer just ‘drops’ the client instead of using those. It is the infamous “effects\balloon_pop\init.lua” mismatch caused by Dismemberment Mod. Anyone know how I can fix this problem?
Just override the “se fail” command. Could do it with CreateConVar if you wanted.
Make them redownload the file.
Thanks, didn’t think of that. /dumb