(Borrowed parts of this format from other threads)
One Sentence Summary: Customize your class and kill enemies.
The Parts of a Class
Primary Weapons Assualt Rifles (non-scoped), Shotguns
Secondary Weapons Submachine Guns
Side Arms Pistols
Equipment Various Types of Explosives, Running Shoes, High Powder Bullets (Extra Damage)
Primary (Damaging) Grenade Incinderiary, Frag, Sticky
Special Grenades Smoke and Flash
Perks Toughness (Extra Health) and Athletics (Extra Speed)
Armor Clothing (Hostage Model), Bulletproof Vest (Rebel Model), Battle Dress Uniform (CT Model), Battle Suit (Combine Model)
Q and A
Q: Do I have to remake my class every time I join?
A: No. It reloads your class when you join, and you can save a class.
Q: Who do I kill?
A: I’m currently developing this as part of a survival gamemode. I am going to release an entity to autospawn NPCs and give them a random weapon, based on what NPC it is.
Q: Cool story bro, now pics or GTFO!
A: I will, when I have time, just know that this isn’t in “Super Seekrit” development.
:siren:EDIT: pics are here: http://steamcommunity.com/id/jonnysnotparis/screenshots :siren:
Primary Weapons - 100%
Secondary Weapons - 100%
Side Arms - 100%
Special Weapons - 100%
Armor - 100%
Perks - 50% Not many ideas for perks
Equipment - 0% Still to-do
Primary Grenades - 0% Still to-do
Special Grenades - 0% Still to-do
Derma - 90% Everything I’ve done so far has a menu, and I have a simple template to streamline the process.
Saving/Loading - 100% If you leave the server, when you rejoin, you retain the same class. There is also a “saveclass” and “loadclass” command for storing one additional class.
NPC Spawning - 100% I have an entity for randomly spawning NPCs and giving them weapons
Round System - 0% Haven’t started on a round or scoring system
THANKS FOR READING!