Create info_particle_system on client.

Is there a way to create an info_particle_system on the client?

I’ve tried but it always returns:

Can’t find factory for entity: info_particle_system
:2: Tried to use a NULL entity!


Nope. :frowning:

There’s no way to do that.
Why don’t you just use the G.ParticleEffect/G.ParticleEffectAttach functions?

You are extremely awesome.