Okay, I wanna make a rope between me and what I’m looking at.
My guess was:
for k, v in pairs( player.GetAll() ) do ply = v ent = ply:GetEyeTrace().Entity constraint.Rope( ply, entity, 0, 0, ply:GetLocalPos(), ent:GetLocalPos(), 10, 5, 10, 5, "Cable/cable2", 1 ) end
But I was wrong. If any of you have an idea, please help.