UTT I know. I’m basically wanting a way in which I can spawn a ragdoll, with all the bones position and angles already set. A bit like the way the duplicator works when you copy a ragdoll it saves all the bone positions and you can paste it again just as it was.
I’m wanting to be able to do that, though I have been having trouble how I would surpass my problem in Getting the bone information and then setting it back into a new ragdoll.
At first I checked out the Entitys functions on the wiki, and came accross This along with This. I was thinking this is what I needed, though there’s no information what so ever on the wiki about how I should use them. Now i’m beginning to think I shouldn’t be doing it by this method, so I had a look at the duplicators code in sandbox, but that says nothing to me on how it is done unless my other eye is blind as well.
Has anyone had experience with using a Ragdoll and setting bone angles/positions of them within lua? I’d really like to know how it is done and if it’s possible, which I have great confidence in it is. It’s just a matter of how do I get that Data and manipulate another ragdoll with it.