Creating Entities

I need a code that would create a prop that cannot be picked up or moved at a certain location in the map.
Just fill the coordinates with 0 and what would be the code?

[lua]local ent = ents.create(“my_entity”)
ent:SetModel(“my/cool/model.mdl”)
ent:SetPos(Vector(0,0,0))
ent:SetAngles(Angle(0,0,0))
ent:Spawn()
ent:GetPhysicsObject():EnableMotion(false)
[/lua]

That should work, wrote in the reply window and untested though.

[lua]local ent = ents.Create(“my_entity”)
ent:SetModel(“my/cool/model.mdl”)
ent:SetPos(Vector(0,0,0))
ent:SetAngles(Angle(0,0,0))
ent:Spawn()
ent:GetPhysicsObject():EnableMotion(false)
[/lua]

Fix’d.

(ents.Create)

This will error if the model is invalid.