I have been trying to make a player model for garrys mod and have gotten to a point where i need some help understanding where to go next. I have created the model and exported it form blender with the bones and stuff in a smd file. I have compiled the file into a ragdoll and imported it into gmod, i did not understand what to do for the hlmv to set the limits on the bones. Basically when I get ingame the model will shoot its body parts across the map. I am trying to make this model into a player model and am stuck on what to do next.
This is my code for my qc file so far but I know there is more that should be added I just need some direction/help.
$modelname kratoxrigged/kratox3 $cdmaterials models/kratox3 $model studio full_body_.smd $collisionjoints full_body_.smd $sequence ragdoll full_body_.smd
I have not found many tutorials on creating player models for gmod and have had to pick piece information from wikis and forum post to actually get this far, so if anyone has a link to a very well written explanatory one that would be great. The few ones I have found either are not for the area I want or just do not explain enough to help me. I am guessing I need to go back and rename all of the joints to valve joints as I have read. I have renamed most of the joints except the ones leading from the spine to the upper arms. What is that bone name in valve? After that What stuff needs to be added in the qc file to help me?