I can make pretty decent models with 3DS Max. I can make clear, coherent UV Maps.
What I can’t do is make a decent texture to save my fucking life.
I look at tutorials I find with google and use things like noise, blur, dodge/burn, and other various effects. I only end up with shit textures that look like they belong on the N64. What am I doing wrong here? Is there some blindingly obvious fundamental step I’m missing? I look at my crap textures and then something like the metrocop’s skin sheet, which uses so little space and yet produces such a quality texture ingame and I’m baffled.
Any comments would be appreciated.