In my map TTT_Nuclear_Power I have fully functioning escalators:
http://i207.photobucket.com/albums/bb15/matt2468rv/2015-05-28_00002.jpg~original
They work extremely well but I believe they are a contributing factor for some servers experiencing lag in that area of the map. Right now, every step spawned is a func_tracktrain, which to my understanding is a networked entity (or edict). I’d like to replace the escalator system with something more optimized that doesn’t cause any load on a server. Does anyone have any ideas?
Would it work to model all of the escalator steps in Blender and create a looping animation for the steps moving one step length? And then I could make them non-solid and use an invisible func_conveyor to actually move the player?
Is there a better way to approach this?