Hey, I know there is already a thread about cross-server persistence, but its pretty old and I don’t want to bump it.
Having total cross-server player persistence like DayZ is totally impractical simply because people exploit it and hop from server to server with the best gear and only ever stay on high population servers to kill people.
That said I think having some cross-server persistence for blueprints would make rust a hell of a lot more fun and less of a chore when initially joining a server. I totally understand that acquiring blueprints gives a far deeper sense of player progression than if all crafting recipes were available from the get-go, but honestly I think having to do it for every server you join is a bit of a pain and is a hindrance to the elements of the game that have made it so popular (i.e. freeform base-building and raiding/defence).
Servers could chose whether or not they accept cross-server blueprints or not, meaning those who want a more ‘hardcore’ gamemode would still be able to do so.
Anyway, I get that the game is still in alpha and implementing new features entirely (especially things that require screwing with online saves and cloud settings) is the last thing facepunch wants to do, but I would love to see something like this in the future. Thanks for reading.