Crowbar Error


Compiling with Crowbar 0.34.0.0: "C:\Users\Gold\Desktop\Erza Decom\decompiled 0.34" (folder + subfolders) ...

  Compiling ".\me_me.qc" ...
    qdir:    "c:\users\gold\desktop\erza decom\decompiled 0.34\"
    gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\"
    g_path:  "me_me.qc"
    Building binary model files...
    Working on "me_me.qc"
    SMD MODEL me_me_reference.smd
    ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
    ERROR: Aborted Processing on 'me_me_player.mdl'
    WARNING: Leaking 1 elements

... Compiling with Crowbar 0.34.0.0: "C:\Users\Gold\Desktop\Erza Decom\decompiled 0.34" (folder + subfolders) finished.


QC file:


// Created by Crowbar 0.34.0.0

$ModelName "me_me_player.mdl"

$BodyGroup "meeeee"
{
	studio "me_me_reference.smd"
}


$SurfaceProp "flesh"

$Contents "solid"

$MaxEyeDeflection 90

$CDMaterials "models/me/meagain/"

$Attachment "mouth" "ValveBiped.Bip01_Head1" 0.6 -5.5 0 rotate 0 -80 -90
$Attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
$Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$Attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$Attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

$CBox 0 0 0 0 0 0

$BBox -15.001 -26.355 -2.689 7.04 26.506 73.338

// $HBoxSet "default"
// $HBox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31 ""
// $HBox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25 ""
// $HBox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62 ""
// $HBox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5 ""
// $HBox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75 ""
// $HBox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45 ""
// $HBox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5 ""
// $HBox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 ""
// $HBox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72 ""
// $HBox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16 ""
// $HBox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46 ""
// $HBox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25 ""
// $HBox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18 ""
// $HBox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72 ""
// $HBox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1 ""
// $HBox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5 ""
// $HBox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7 ""
// $SkipBoneInBBox

$BoneMerge "ValveBiped.Bip01_Pelvis"
$BoneMerge "ValveBiped.Bip01_Spine"
$BoneMerge "ValveBiped.Bip01_Spine1"
$BoneMerge "ValveBiped.Bip01_Spine2"
$BoneMerge "ValveBiped.Bip01_Spine4"
$BoneMerge "ValveBiped.Bip01_R_Clavicle"
$BoneMerge "ValveBiped.Bip01_R_UpperArm"
$BoneMerge "ValveBiped.Bip01_R_Forearm"
$BoneMerge "ValveBiped.Bip01_R_Hand"
$BoneMerge "ValveBiped.Anim_Attachment_RH"

$JiggleBone "Miku.TTL01"
{
	is_flexible
	{
		length 20
		tip_mass 0
		pitch_stiffness 50
		pitch_damping 5
		yaw_stiffness 50
		yaw_damping 5
		along_stiffness 100
		along_damping 0
		angle_constraint 0.872665
	}
}
$JiggleBone "Miku.TTL02"
{
	is_flexible
	{
		length 35
		tip_mass 0
		pitch_stiffness 50
		pitch_damping 7
		yaw_stiffness 50
		yaw_damping 7
		along_stiffness 100
		along_damping 0
		angle_constraint 20
	}
}
$JiggleBone "Miku.TTL03"
{
	is_flexible
	{
		length 40
		tip_mass 0
		pitch_stiffness 50
		pitch_damping 7
		yaw_stiffness 50
		yaw_damping 7
		along_stiffness 100
		along_damping 0
		angle_constraint 20
	}
}
$JiggleBone "Miku.TTL04"
{
	is_flexible
	{
		length 45
		tip_mass 0
		pitch_stiffness 50
		pitch_damping 7
		yaw_stiffness 50
		yaw_damping 7
		along_stiffness 100
		along_damping 0
		angle_constraint 20
	}
}

$Sequence "ragdoll" {
	"me_me_anims\ragdoll.smd"
	activity "ACT_DIERAGDOLL" 1
	fadein 0.2
	fadeout 0.2
	fps 30
}

$IncludeModel "f_anm.mdl"
$IncludeModel "f_gst.mdl"
$IncludeModel "f_pst.mdl"
$IncludeModel "f_shd.mdl"
$IncludeModel "f_ss.mdl"

$IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$IKAutoPlayLock "rfoot" 1 0.1
$IKAutoPlayLock "lfoot" 1 0.1

$CollisionJoints "me_me_physics.smd"
{
	$mass 0
	$inertia 10
	$damping 0.01
	$rotdamping 1.5
	$rootbone "valvebiped.bip01_pelvis"


	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0

	$jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0

	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0

	$jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0

	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0

	$jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0

	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0

	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0

	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0

	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0

	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0

	$jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0

	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0

	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
}

$CollisionText
{
	animatedfriction 
	{
		"animfrictionmin" "1.000000"
		"animfrictionmax" "400.000000"
		"animfrictiontimein" "0.500000"
		"animfrictiontimeout" "0.300000"
		"animfrictiontimehold" "0.000000"
	}
	editparams 
	{
		"rootname" "valvebiped.bip01_pelvis"
		"totalmass" "90.000000"
		"jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
		"jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1"
	}
}


I would really appreciate some help with this. Everytime I compile I get the error above. I have chaged the compile from hl2 to garry’s mod to sdk and adk 2013. Ijave used other programs… I jsut can’t get it to compile.

for garry’s mod? how many vertices the model got? i think the mp game compilers don’t split highpoly models. they crash there. you could try sfm’s or 13er singleplayer compiler. if it’s too highpoly you should consider a polygon reduction. it’s better to display on other (maybe weak) computers (mp) too.