[CS:GO] de_fiasco [WIP]

This map is set in Cuba. It’s in alpha stage right now, therefore most areas are still not very detailed. I would appreciate any piece of advice, so feel free to playtest it yourself and provide some constructive criticism.

•- Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1080324712
•- Overview image: http://imgur.com/a/JlzcF
•- Screenshots: http://imgur.com/a/MAJwb

Known issues:
-You don’t need a flashbang to get blinded- the lighting on the map is a little bit too bright. Wear sunglasses, because safety is #1 priority.
-Multiple texture-related issues
-Radar is not aligned (don’t know why) and doesn’t work in lower area
-3d skybox: ocean texture is scaled up too much
-an arrow-decal near t-spawn is not where it should be

I’ll try to fix these problems as soon as possible.


Credits go to tophattwaffle for his awesome tutorials and for his texture pack- I used some of the textures in my map.
I also used textures from textures.com.

some advice for csgo maps, try to work on the exterior details before you fill in the map with details that players collide with, tends to give you a theme to work with rather than having random parts that are detailed.
its good to work in a consistent manner with maps or else areas will end up looking different without you realising until its late in development