[CS:GO] Entity rendering modes problem

Is there a way in CS:GO to make entity use other Render Modes than normal? “Color” for example. In CSS it works flawlessly.

What are you trying to do ?

I’m going to recolor the texture multiple times (without making new ones in graphic program).

You can use outputs for that

make a func_brush of the brushes you want to colorize, use the Color parameter ou use what you prefer.

A example using a logic_timer:

Logic_timer output -> func_brush

OnTimer | brushcolor | Color | 255,255,255

Already tested that, but it doesn’t work. It looks like this function is broken in CSGO.