Is there a way in CS:GO to make entity use other Render Modes than normal? “Color” for example. In CSS it works flawlessly.
What are you trying to do ?
I’m going to recolor the texture multiple times (without making new ones in graphic program).
You can use outputs for that
make a func_brush of the brushes you want to colorize, use the Color parameter ou use what you prefer.
A example using a logic_timer:
Logic_timer output -> func_brush
OnTimer | brushcolor | Color | 255,255,255
Already tested that, but it doesn’t work. It looks like this function is broken in CSGO.