I’ve been wanted to hand-animate in SFM using the Counter Strike: Global Offensive models for quite some time now, but when the IK rig attaches it screws up the proportions of the model. The thigh bones move down and elongate (but the pelvis remains stationary) and the arms shrink ever so slightly. Does anybody know of a way of preventing this from happening?
Click on the thumbnails below to see the effect of applying the IK rig - no other changes are made to the model and this happens regardless of how the model is posed beforehand.
Thanks very much in advance for your help!