CS GO SDK: Light is Entirely Black (light_environment added)

I am having an issue where my lighting is completely black in the CS GO SDK.
I have flew around the map in the SDK snooping for leaks, but found none.
I have multiple lights and an an environment light.
Here’s a pic…

Thanks guys, this error is really ruining my map…
This was supposed to be one of my final builds XD

Goodbye…

Always post your compile log.

This isn’t a full compile log. It doesn’t have VBSP or VVIS. Run everything on full and then repost the complete compile log.

That said, I say this just in case every time I see this error, check to see if you’ve got any lightmap values that are 0, 1, or 2. If they are any, set them to 4 or higher.

This is what I am running at-

This is the compile log (copied and pasted from console), everything here is what was up top…

Try throwing your map into a new .vmf and try recompiling.


Bounce #1 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
...
Bounce #99 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

is your error by the way. its basically saying that the light is black and its bouncing as black.

Uhm, you aren’t running VBSP and VVIS. Double-check your build programs, or compile the map in expert mode.

This is also a problem. Check for any invalid brushes in your map.