8 threads
[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]
Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\cs_outlying.bsp
Setting up ray-trace acceleration structure… Done (0.33 seconds)
1336 faces
290810 square feet [41876688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1336 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
22542 patches after subdivision
11 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (20)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (5)
transfers 1136378, max 448
transfer lists: 8.7 megs
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Build Patch/Sample Hash Table(s)…Done<0.0088 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (4)
Writing leaf ambient…done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 11/1024 528/49152 ( 1.1%)
brushes 242/8192 2904/98304 ( 3.0%)
brushsides 1491/65536 11928/524288 ( 2.3%)
planes 776/65536 15520/1310720 ( 1.2%)
vertexes 2089/65536 25068/786432 ( 3.2%)
nodes 864/65536 27648/2097152 ( 1.3%)
texinfos 176/12288 12672/884736 ( 1.4%)
texdata 31/2048 992/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1336/65536 74816/3670016 ( 2.0%)
hdr faces 1336/65536 74816/3670016 ( 2.0%)
origfaces 823/65536 46088/3670016 ( 1.3%)
facebrushes 189/0 378/0 ( 0.0%)
facebrushlists 1336/0 5344/0 ( 0.0%)
leaves 876/65536 28032/2097152 ( 1.3%)
leaffaces 1650/65536 3300/131072 ( 2.5%)
leafbrushes 460/65536 920/131072 ( 0.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 9501/512000 38004/2048000 ( 1.9%)
edges 5535/256000 22140/1024000 ( 2.2%)
LDR worldlights 11/8192 1100/819200 ( 0.1%)
HDR worldlights 11/8192 1100/819200 ( 0.1%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 118/32768 1180/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1797/65536 3594/131072 ( 2.7%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 16/512 5632/180224 ( 3.1%)
LDR lightdata [variable] 574645/0 ( 0.0%)
HDR lightdata [variable] 574645/0 ( 0.0%)
visdata [variable] 46768/16777216 ( 0.3%)
entdata [variable] 34615/393216 ( 8.8%)
LDR ambient table 876/65536 3504/262144 ( 1.3%)
HDR ambient table 876/65536 3504/262144 ( 1.3%)
LDR leaf ambient 3551/65536 99428/1835008 ( 5.4%)
HDR leaf ambient 3551/65536 99428/1835008 ( 5.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 447965/0 ( 0.0%)
physics [variable] 88946/4194304 ( 2.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 3548
Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\cs_outlying.bsp
33 seconds elapsed
Running command: copy “C:\Program Files (x86)\Steam\steamapps\common\Counter-Str
ike Global Offensive\sdk_content\maps\cs_outlying.bsp” “C:\Program Files (x86)\S
team\steamapps\common\Counter-Strike Global Offensive\csgo\maps\cs_outlying.bsp”
Finished. Press a key to close.