CS:GO SDK: No texture reflections

Hi, i have a problem. I’m making a csgo port of terminal map from MW3 but in MW3 all textures have reflections like this: http://i.imgur.com/kI4E97F.jpg
But in source i got only this: http://i.imgur.com/ciyX3KX.jpg
I was trying to make it working but I can’t do it. Please help me if you want to see this map on workshop :wink:
here is VMT of my texture:

“LightmappedGeneric”
{
“$basetexture” “editor/ai_wall”
“$surfaceprop” “metal”
“$envmap” “env_cubemap”
“$envmapmask” “editor/ai_wall_env”
}

I wast trying to do this with alpha channel but nothing changes:

“LightmappedGeneric”
{
“$basetexture” “editor/ai_wall”
“$bumpmap” “editor/ai_wall_env”
“$envmap” “env_cubemap”
“$envmaptint” “[ .3 .3 .45 ]”
“$normalmapalphaenvmapmask” “1”
}

I think it’s a problem with SDK because I really was trying everything and nothing worked…

Here are textures which i’m using:

http://sendfile.pl/131165/airport_wall.zip

Sorry for my not best english :wink:
I would be grateful for any help.

Probably a silly question, but did you build cubemaps?

I figured it out. In CS:GO you must restart the game and load map again to see the effects. I didn’t know it because in CSS just after building cubemaps you can see the diffrence. 4 hours wasted… Thanks for replying anyway.

I think you can simply alt-tab and re-focus on the game to see the changes as well.

Yes it works. Many thanks!