Hello, first of all If I did anything wrong tell me, okay so now to the problem - I’ve started experimenting with porting CSGO maps into CSS and I need help with this bug.
This is the original CSGO map
and this is the ported map in CSS
As you can see, the lighting/shadows are badly rendered (on the baggage handler and metal ground), can I fix this or not? Is it maybe because CSGO has dynamic lighting unlike CSS?
Using DirectX 9 and shadows are on High.
Didn’t post compile log because I don’t feel like compiling it for 1 hour again but if it’s really needed tell me and I’ll recompile it again, compiled it with VBCT using the “Full” setting.