CS:S model for pointshop is stuck in t-pose

So I tried hexing some models from gamebanana.com to use on my TTT server’s pointshop. This was the models I used. http://css.gamebanana.com/skins/29928
I used a hex editor to hex the model and changed the name, the model and the textures work. Except that it’s stuck in a t-pose.

Here’s the playermodels “lua” folders lua file.
[lua]
–// File Generated By Fox-Warrior’s Resources Generator Version 2.06 \–

if (SERVER) then
resource.AddFile( “models/player/ffighter1.mdl” )
resource.AddFile( “materials/models/player/t_phoenix/t_phoenix.vtf” )
resource.AddFile( “materials/models/player/t_phoenix/t_phoenix_normal.vtf” )
resource.AddFile( “materials/models/player/3_phoenix/t_phoenix.vmt” )
resource.AddFile( “materials/models/player/3_phoenix/t_phoenix.vtf” )
resource.AddFile( “materials/models/player/3_phoenix/t_phoenix_normal.vtf” )
resource.AddFile( “materials/models/player/2_phoenix/t_phoenix.vmt” )
resource.AddFile( “materials/models/player/2_phoenix/t_phoenix.vtf” )
resource.AddFile( “materials/models/player/2_phoenix/t_phoenix_normal.vtf” )
resource.AddFile( “materials/models/player/1_phoenix/t_phoenix.vmt” )
resource.AddFile( “materials/models/player/1_phoenix/t_phoenix.vtf” )
resource.AddFile( “materials/models/player/1_phoenix/t_phoenix_normal.vtf” )
end

if (SERVER) then
player_manager.AddValidModel( “ffighter1”, “models/player/ffighter1.mdl” )
AddCSLuaFile( “css_model.lua” )
end

list.Set( “PlayerOptionsModel”, “ffighter1”, “models/player/ffighter1.mdl” )
[/lua]

If you need any other files to look at I’ll be happy to upload them somewhere for you.