[CSGO] de_nugget

Hello! This is a WIP of my first Source engine map - a discreet casino set in an urban environment. It focuses on vertical engagements and indoor combat while primarily targeting 5v5 competitive play.

http://steamcommunit…s/?id=170838546

That’s a very neat map, but I think you’re going to want to add corners to that shack and supports for that roof with the car under it shown in the second-last screenshot. Other than that, it’s decent enough.

The outside seem blocky. Do a proprun.
More details on the street.
[IMG_THUMB]http://i.imgur.com/L6as2a5.jpg[/IMG_THUMB]
More details on these walls.
[IMG_THUMB]http://i.imgur.com/9ApzTEM.jpg[/IMG_THUMB][IMG_THUMB]http://i.imgur.com/7O0RIuh.jpg[/IMG_THUMB]
I would align the hole with the texture.
[IMG_THUMB]http://i.imgur.com/ZJ7geNA.jpg[/IMG_THUMB]
If you remove this barrel the player has better cover for A.
[IMG_THUMB]http://i.imgur.com/XMfIvLz.jpg[/IMG_THUMB]
The barrel forces the player into the wall, so I’d playerclip the edge of the gate to increase flow.
Clipping
[IMG_THUMB]http://i.imgur.com/j4nZhT8.jpg[/IMG_THUMB][IMG_THUMB]http://i.imgur.com/rHucDd7.jpg[/IMG_THUMB][IMG_THUMB]http://i.imgur.com/auWqNdI.jpg[/IMG_THUMB]
Floaters
[IMG_THUMB]http://i.imgur.com/uOK73Ap.jpg[/IMG_THUMB][IMG_THUMB]http://i.imgur.com/BcVgdeS.jpg[/IMG_THUMB][IMG_THUMB]http://i.imgur.com/SwxTwMO.jpg[/IMG_THUMB]