** I’m making another gamemode, but I decided to wait until I had a lot of it done before posting anything this time.**
** Roleplay Level **
I wouldn’t call this gamemode serious roleplaying, it’s more of a light roleplay. Here are the ‘roleplay guidelines’ it will follow:
If you’re doing things to other characters, you still have to use /me.
IC, OOC, metagaming and powergaming exist.
It is always s2k unless requested by both sides to rp.
There is no RDM rule, because death is almost never random. The only reason ‘RDM’ will be in affect is if you literally go around shooting people you have no business with.
Their is no death. Death works like this, if we stuck to NLR, it gets sloppy, and people are always finding loop holes. If you die, you will fall down as a ragdoll, you can be revived by people depending on your wounds. Otherwise you die, you drop everything on you, and you are then teleported to the spawn. This is the only part you have to remember, all you do is basically play it out as if you were critically injured, and somehow( make it up as long as it’s reasonable ), you woke up somewhere. You can think of other reasons but that’s the gist. Don’t know if I’ll keep this method.
Gameplay is simple, players can create groups. The groups created can have names, they get their own ‘bank’, and they are allowed to import supplies legal, or illegal with the groups funds.
Besides the player created groups their is only one main faction. The Police Department. The police is a flag-access group and the only way to be police is if you’ve been flagged by an administrator to become one. People who choose to be police, their inventory and data is wiped and they are now a police character. If you want to quit, your inventory and data is once again wiped, and you are unflagged.
The gameplay itself is city roleplay. The cops do their jobs as cops, and the other people can be law abiding, or they can create or join a world of organised crime and the not-so-organised crime.
This script does utilise script over roleplay, in order to maintain itself without admins needing to eye everything over. For example, lets say you wanted to rob an ATM. ATM’s store physical money inside them which you can rob out of the machine itself. In a serious roleplay environment you’d have to get ahold of an admin and then roleplay it out and they’d give you the money etc. Not the case here, you would use script features to get into the ATM, whether it be shooting the shit out of it until you can pry it open, or you could use an electronic device to crack it, or … blow it up. You don’t have to use a /me, because unfortunately, without a controlled roleplay environment people metagame, and it’s impossible to prove.
Personally, metagaming, powergaming and all that stuff has a lot of loop holes, there is always problems with people who do not abide, and then admins have to come in and take care of it, and tons of drama revolves around it. That’s why I believe in script-based situations, if they don’t physically see you breaking into the ATM, they shouldn’t know you’re doing it, ICly and OOCly.
The reason I stated in the thread name this game is partially like an MMO, is because of it being heavily-script based.
Features and Functionality
I want to keep this very straight forward:
- Groups( Supply importing, bank&personal funds. )
- Tons of item mixing, such as mixing chemicals, making weapons, other things.
- Single-character based( You have one character, and one inventory )
- Player abilities/attributes( Stamina, Strength, Agility, Engineering, Chemicals, Accuracy, Connections( Group skill ), Growing )
- Custom Chatbox with the following basic commands( /y, /w, //, .//, /r, /me, /it, /ad, /phone )
- Equipment( Visible on character model )
- LiveItem( A system I made that allows me to make permanent items in-game, and without restarting the server or map to let them take affect. )
- Map Saving( Items can be stored on the map, and they will be saved, over disconnect/restart/crash, forever. )
Read the bottom section below for the lua info
Before anything, this gamemode probably will not be publically released, I don’t know. I’m not going to say that it will because last time I did I ended up not releasing it and yeah.
The reason I’m even making this little lua section is for people that want to help out and make stuff for the gamemode, and I can put them in.
The reason I made this thread is because I plan on making this one work out and i’m going to be developing on it a lot, every day. I made this thread out of my ass so it’s not very entertaining or flashy. I plan to get images up soon, and hopefully a image of the chat box within like 5 minutes… Thanks for reading, if you read all of it. Questions, suggestions and criticism are accepted, I want to hear what you have to think. Thanks.
As for a playable beta I hope to have one up as soon as possible, but I can’t give an eta. Hopefully fairly soon.