CSS Guerilla

Retextruring of models for Guerilla from CSS, helmet added.
Model in format MAX and SMD can not be converted as I have no ideas how to do this.
QC file pls!

http://i027.radikal.ru/1002/f4/8e840413d1bd.jpg

Whoa! Very nice!
My only problem is the text on the back, take that out, and you have a fine model.

Looks very high poly. May I see a wireframe and maybe a tri/vert count?

TurboSmooth.

http://s001.radikal.ru/i194/1003/71/b47f2828f73c.jpg
http://s60.radikal.ru/i169/1003/df/31fe618591e4.jpg

Ew, You should never use turbosmooth for a game model, not to mention you did it on a triangulated model (which is simply a no-no)

Thanks, but this model isn’t for gaming. TurboSmooth was made before attaching model to Bipped.
I was only asking for help, and nobody replied. I need QC file for convertation the model back to MDL.
Sadly I can’t do this myself.
But model in game “Smooth” won’t be seen, nothing will change your feelings.

http://s02.radikal.ru/i175/1003/fb/011d629c3f8a.jpg
NO TurboSmooth.

Still, it is very nice. Too bad i know nothing about compiling so i cannot help you.

In that most recent pic, his shoes are unrealisticly flat…

Shoes native :slight_smile: I shall correct.

Two :slight_smile: Beta.

http://s56.radikal.ru/i154/1003/e4/eb2fbb396403.jpg

Three.
http://s08.radikal.ru/i181/1003/7b/da75aea89ef1.jpg

Do want.

Can…?
http://i053.radikal.ru/1003/4a/891e09b8630f.jpg

very nice.

Ryan dunn, thank.
http://i080.radikal.ru/1003/23/4ffa2c672ef4.jpg
http://i058.radikal.ru/1003/de/c935689853a3.jpg

Thank by all, last rendering.
http://i027.radikal.ru/1003/3c/af17a308cc84.jpg

wow. will these be css players when you release them?

Yes, it is the players CS-S.
http://s61.radikal.ru/i172/1003/3f/a50fcd826781.jpg

GUIStudioMDL 2.2
ERROR: short conversion out of range 115476
ERROR: Aborted Processing on ‘mymod/t_guerilla.mdl’
:frowning:
Where a mistake?

You need to make it less smoothed (less polies) or try to compile it with OrangeBox’s studiomdl.exe .