Port of CTF-lavagiant from Unreal Tournament 1999 to Source. You’ll also need Upset’s UT99 SWEP addon if you want the weapons and pickups to work.

Due to limitations of the VMF/BSP format, some parts of the map have had to be changed due to brush corruption. I was unable to fix all of the bad brushes because the cancer kept spreading. You may notice see-through seams in walls and certain areas of the map where the player seemingly gets stuck on nothing. Most of this won’t get fixed so all I can say is if you find a spot where you get stuck, try and avoid it in the future.

http://cloud-4.steampowered.com/ugc/531747249680589937/55ACD884A2386E77E4FF6B32EE0ACDF5DE47B73F/[/t] [t]http://cloud-4.steampowered.com/ugc/531747249680591753/5387171447194D89B37CB2E9EB20B65A00EFF52A/[/t]
[t]http://cloud-4.steampowered.com/ugc/531747249680594385/4227EBA05E757FC4DF3179F7056C470C0FC026FF/[/t] [t]http://cloud-4.steampowered.com/ugc/531747249680596179/815DF3EB0A8ECC6DC77466255390E3492AB07F01/


Looks amazing man. Planning on porting other UT maps?

I ported DM-Deck16][ back in 2006 and have some skeletons for other maps that I haven’t messed with much (CTF-Coret, CTF-High, AS-HiSpeed)


I think there’s a custom version of Deck16][ in the UT99 SWEP addon that has the UT99 weapons and pickups.

Holy crap, this is one of my favorite ctf maps from ut99. Incredible job, feels like just at home.

How about facing worlds?

There’s a version of it in the UT99 SWEP addon but it’s not very accurate. I started a remake of the special edition version but I was missing a proper skeleton of the asteroid to make it in brush geometry.