Cube maps breaking?

I think that’s the term for it. On the RE2 Police Station map ( every so often everything that’s even a little shiny/reflective will instead glow with the purple and black texture of a missing texture. Is there any way of fixing this?

alt+tab back and forth, type “buildcubemaps” (w/out quotes) in console while map is running

Thank you. It’s pretty frustrating having it happen.

Afaik that can make your map not be able to be used on a serer. Its a source engine bug. Usually doing mat_specular 0 then mat_specular 1 in console fixes it.

Or mat_reloadallmaterials

Last I checked that didn’t work. I will have to try it later i guess.

Tabbing usually fixes it too.