i recently buildcubemapped my map i got this result:
half has specular reflection, half doesnt
Is a different cubemap closer to the surfaces on right than the cubemap showing on the left?
yes, i put a cubemap next to it, but i deleted it after i got the result, after compiling it didnt change
You can select certain brush faces for the cubemap to reflect on
It isn’t facing that brush face.
Cubemaps take six “pictures”; one for each side of the cube. One of the sides has to be facing that brush face. Just place one above it.
kk, i’ll just do it that way thanks