CubeMaps Problem

i recently buildcubemapped my map i got this result:

half has specular reflection, half doesnt

Same material?

Is a different cubemap closer to the surfaces on right than the cubemap showing on the left?

yes, same

yes, i put a cubemap next to it, but i deleted it after i got the result, after compiling it didnt change

You can select certain brush faces for the cubemap to reflect on

It isn’t facing that brush face.

Cubemaps take six “pictures”; one for each side of the cube. One of the sides has to be facing that brush face. Just place one above it.

kk, i’ll just do it that way thanks