So we were talking in legacy rant thread and decide Rs came up with a quite usefull idea imo about making cupboards into sign like a “bill of ownership” and also the sign would show who was currently authorized
this way they would take up less space
Also i have a new idea for their use
instead of cupboards giving you the power to block players from building in your area, the cupboards should only give you the power to build stuff that is beyond twig tier
so ppl could still build twig stuff on your house, finally and end to the op’ness of rock bases and building ceilings on the side of your house but still risky as the twig tier can be easily destroyed if you go for some douche camping on his house
so what i mean is the cupboards should no longer give a building blocked radius they should give and upgrade blocked radius
If you change the cupboard to only blocking above twig tier, how does this stop building griefing, now? All of your doors are now walled by twig walls an inch in front of the door. You’re trapped. Great.
That’s why cupboards were added. As a shortcut to stopping building exploits.
Explain how you destroy twig tier when it’s placed on the other side of a door, and you have already upgraded the walls around that door to stone. You are inside, the walls are stone, the door is metal, and outside the door there is a twig wall blocking the door from opening. All of the doors you have on ground level are blocked this way.
how would he place a wall on top of my wall bro? the only thing that could block is the “block”, just bring back the ability to rotate doors problem solved? or suicide outside break the stuff with your rock or jump from your roof really alot of possiblities bro? why are you such a hater? everything i post you automatically disagree with?
And this is where the cupboard would be replaced and the problem solved properly, which is not worth doing until the building system design is locked down.
…and this is specifically why the cupboard exists, as a bandaid fix to prevent building griefing until it makes sense to specifically code in all of the anti-griefing cases. Until the design is locked down, it’s not worth coding in all of the special cases, because the underlying building system may require drastic changes, and when that happens, all of this special handling code is usually broken and needs to be completely redone. It’s a waste of time until the design is locked down, and until then, the cupboard is a quick fix.
The problem is that people are incorporating it into the gameplay meta and expecting it to be continued in the design when all it actually was was a quick way to prevent walling in bases.
And I think railj doesn’t understand that there’s nothing in the game that stops a wall from being placed right in front of his door except the cupboard (unless the devs have fixed up the building system and not documented it in devblogs, lately). Along with a number of other building exploits.
And, no, railj, I don’t hate you. I don’t automatically disagree with everything you post. (Go through your own posting history and see for yourself if I pooped on you every time.) However, the idea you’re proposing is not thought out very well, in my opinion, and I’ve provided criticism on it and challenged you to defend it and explain solutions to problems raised by your approach. This is a forum. I’m allowed to respond to things. If you don’t want people commenting on your stuff, email it to the devs privately.
But the weight of “gameplay value” to specifically “grief value” leans far to much on the side of the griefs for the twig thing to be worth it.
Now if your door is on the right way it has to open inwardly anyway but never the less twig wall none sense would just be annoying and the ladders already deal with the excessive overpowered nature of rock bases.
Twig in zone construction would further through raid balance in favor of the raiders.
Side note: doors should be exempt to the “inside outside” rule. many of my bases I would prefer to have my doors open outward but am making myself more vulnerable if I do so. Let them be rotated either way without effecting their defense from either side. you can still take down the door frame from the inside which is functionally the same effect.
or you can look at it another way, roof campers would have more things to worry about atm its just build ceilings on the sides and you will be fine. but there would also be risk for the person trying to get the camper cause the twig gets destroyed so easily and he might fall ?
[editline]27th July 2015[/editline]
deployables should just take a max of 8 hits to destroy they wont be worth the resources to grief with then’’
you could do in legacy too but it isent what most ppl spend their time doing
all the griefing tactics where availible in legacy but still ppl wouldent do that all the time
this is even coming from me (Dr.grief) i used to be the biggest asshole in legacy shacking everybody i could find in their bases even at some times farming 10 large spike walls just to spike ppl in
ppl actually normally laughed about and took the joke nicely some didnt but i would say 85 % ppl thought it was funny even though they got griefed
my point is griefing also cost resources and its not what ppl mainly do there are plenty of other things to do in rust atm like holding down mouse 1 and sitting in your base watching your quarry…
IMO scrub the cupboard entirely. make server community based rules about what is considered griefing, and uphold them with temp/perm bans via admins. eventually people will get the hint.
the problem isn’t that people grief, it’s that there is no penalty for that kind of behaviour. all the cupboard does is prevent players building in certain ways in a game that prides itself on progressive, emergent gameplay.