The facemask now has durability which is a decent attempt at trying to balance it…but it’s just not the right answer.
Can we just have consistent damage for once? The facemask blocking damage where the bullet actually hits is a good concept. But we just need normal headshot damage.
You can shoot a guy in the head and get 1-2 body shots and he still doesnt die and then 180 kills you in 1 hit somehow. This kind of thing happens far too often and it’s because the facemask is way too OP.
Headshot should just be a straight up 85 damage or something maybe not a 1 hit kill for balance but there should never be a situation where the facemask blocks ur headshot and only does a minor 10-20 damage…it’s silly.