custom animation in-game test 2.

what’d you use for the postprocess? :v:

Looks like the in-game bloom to me.

So a whole second of animation? Keep trying.

I…is that… good job?

Eh, it’s really static. It looks like you tweened between two frames.

What the guy above me said, you shouldn’t rely on interpolation that much

It is, but I added the sony vegas’s grain fx

I’ll try to make an animation more dynamic than this one in the next test, following your suggestions.

Thanks :smiley: