I implement some custom entities for maps. If this can help in some way, one of them is filter entity.
I added code in filter initialization to print all of its key values.
And when in hammer I see value 3 on one key, on the same key in game I see value 0.
I even looked in bsp file, this key there also has value 3. So there is no problem with map compilation.
What Garry’s Mod is doing and how to fix it?