I have two files, on the serverside file I have
resource.AddFile( "resource/fonts/couture-bld.otf" );
And on the clientside I have
surface.CreateFont( "HealthFont", font = "Lato Light", -- Not file name, font name size = 24, weight = 400, antialias = true, shadow = true })
For some reason, the font isn’t downloading at all. I have it placed in “mygamemode/resource/fonts/font here.otf”
When I create text on the screen with “HealthFont” it’s just the default font.