Hi, i tired to port Citizen model from Half-Life 2 for Half-Life 1 with animations. Models work otherwise just fine, expect they Are not able to move. Does anybody here know what might be the reason?
I’ve said this multiple times to different people: the root bone has to be moving in the walk and run animations for the NPCs to be able to move. If they’re already moving in the animation, just add LX and/or LY to the $sequence parameter.