As you can see in the picture above the wood texture in the bottom left and is messed up. When I move and turn the texture freaks out even more, but there is a slight sweet spot where the texture looks completely normal. How can I prevent the texture from freaking out and look how its intended?
Here is the code where the texture is being called
local mat = Material("testTexture.vmt") hook.Add("HUDPaint","testHUD",function() surface.SetDrawColor(255,255,255,255) surface.SetMaterial(mat) surface.DrawTexturedRect(ScrW()/2*0.5,ScrH()/2*1.25,185,300) end)
Any and all help is appreciated!
[editline]31st December 2016[/editline]
P.S. Don’t mind all the other errors I’m on my laptop which doesn’t have CS Source textures.
This is what the wood texture is supposed to look like for reference.