Last thread on this was from 2014, so here’s a relevant one.
I’ll keep this simple.
Previously, custom soundscapes could be implemented in multiple ways; the simplest (that I knew of) was to just slap a modified soundscapes_manifest that referenced your soundscape(s) in scripts and tada, it worked.
Soundscapes in Gmod were updated on August 20th, as per https://github.com/garrynewman/garrysmod/commit/77efc3757047e0d0a1d8f22123ba2925c13c27c4
The file structure was changed slightly.
Long story short, even with the edited file structure accounted for, custom soundscapes don’t seem to load anymore.
Anyone got any info on this?