I took one of the textures from a model and did some basic recoloring on it, and now i want to put it back into the game - but i do not want to overwrite the old texture. I have never done anything in terms of modeling/texturing so if this is too complicated to explain just tell me and ill drop it.
The main problem is - the weapon uses a SWEP code called SWEP.Skin to change the skins on it, and i am unsure on how to set my new texture to one of those .Skin values. Is it built into the model files?
SWEP.HoldType = "melee" SWEP.Primary.Damage = 10 SWEP.Primary.Delay = 1 SWEP.UseHands = true SWEP.Skin = 2
All of the weapons use the same model files, but have different skins/textures due to that SWEP.Skin value.