For some odd reason, i’ve been having this problem where people are flying around with trails when they die. It doesn’t seem to remove the trails correctly and I cannot find a solution.
Here is code for one of many that are doing it.
ITEM.Name = 'Mr. Bean' ITEM.Price = 500 ITEM.Material = 'trails/mrbean.vmt' function ITEM:OnEquip(ply, modifications) ply.AF = util.SpriteTrail(ply, 0, modifications.color, false, 15, 1, 4, 0.125, self.Material) end function ITEM:OnHolster(ply) SafeRemoveEntity(ply.AF) end function ITEM:Modify(modifications) PS:ShowColorChooser(self, modifications) end function ITEM:OnModify(ply, modifications) SafeRemoveEntity(ply.AF) self:OnEquip(ply, modifications) end