# Custom/unique spawn points (help)

Hi guys,
I have a question. I am working on a gamemode and I need to know how to make team 1 and team 3 spawn in their own places.
How can I do this?
I know this is only %50 lua and %50 mapping, but regardless, I don’t know what to do.
Is there an example script you guys could link?
Anything is useful

[lua]
function GM:PlayerSpawn(ply)
PickSpawnPoint()
end
function PickSpawnPoint()
for k, v in pairs(player.GetAll()) do
if v:Team() == 1 then
v:SetPos(Vector(974, -1249, 1360))
end
end
end
[/lua]

Thanks!
How do I find the coordinates in a map? Is there some sort of command?

Type “getpos” in the console

That’ll set every player’s position in team 1 whenever any player spawns…?

[lua]
function GM:PlayerSpawn( ply )
if ply:Team() == 1 then
ply:SetPos(Vector(1476, -1501, -119))
end
end
[/lua]

The other comments are all quite stupid because the entire team will spawn in the same place.

Here’s what I did: (Made awhile ago, might not work)

Create a table of spawns like this:

[lua]BlueSpawns = {}
table.insert(BlueSpawns, Vector(2070.309570, -1427.152100, -130.968750) )
table.insert(BlueSpawns, Vector(2055.665283, -819.742310, -130.968750) )
table.insert(BlueSpawns, Vector(2314.972900, -817.720825, -130.970627) )
table.insert(BlueSpawns, Vector(2328.179443, -1397.737793, -130.656929) )
[/lua]

Under GM:PlayerSpawn put:
[lua]
if ply:Team() == 1 then
pos = (BlueSpawns[math.random(1, #BlueSpawns)])
ply:SetPos(pos)
[/lua]

Do this for as many teams as you have.