Custom Voicechat Size bug (With Video)

Hi !
I made a simple voicechat stuff. It works well , but when i look on a prop, or world entity, the size changes.
There is the video:

And also the code :
[lua]local Bubble = surface.GetTextureID(“wuw/bubble”)
surface.CreateFont (“coolvetica”, 18, 400, true, false, “CoolFont”)
function GM:PlayerStartVoice( ply )
ply.isTalking = true

function GM:PlayerEndVoice( ply )
ply.isTalking = nil

local C = 0

for k,v in pairs( player.GetAll() ) do
	if (v.isTalking) then
		local H = 30 + 30*C
		C = C+1
		Name = v:Nick()
		Width, Height = surface.GetTextSize(Name)
		Width = Width + 50

		Font = "CoolFont"
		Hely = H + 6
		draw.SimpleText( Name, Font, 50, Hely, Color(255,255,255,255))
		surface.SetDrawColor( 255, 255, 255, 255 )
		surface.SetTexture( Bubble )
		surface.DrawTexturedRect( 15, H+3, 24, 24)


Okay, give me your VMT code from whatever program you used for the image, I had this problem today too. (thanks Drew <3)

	"$basetexture" "wuw/bubble"
	"$ignorez"	1
	"$vertexcolor" 	1
	"$vertexalpha" 	1
	"$nolod"		1
	"$translucent"	1

“$basetexture” “wuw/bubble”
“$surfaceprop” “MetalPanel”
“$vertexcolor” 1
“$vertexalpha” 1
“$nolod” 1


try that instead.

Okay the problem is maybe the simple prop protection.
I totally forget that addon

Nah dude, I was working with no addons on my gamemode and I still had that problem.

Okay i give a try thanks

[editline]27th March 2011[/editline]

The problem was the simple prop protection addon.
And your vmt code just messed my material.
But thank you for your help