Custom Water Texture NOT Working

Well, the title is self-explanitory. I downloaded this pack: http://www.fpsbanana.com/textures/652
And when I did, I put it in the materials folder. But the water shows black in-game, yet not in Hammer.
Screenshots: (not in Hammer.)
http://img63.imageshack.us/img63/9664/fwplastichome0002.th.jpg
http://img704.imageshack.us/img704/7482/fwplastichome0001.th.jpg
http://img24.imageshack.us/img24/2117/fwplastichome0000.th.jpg

There are no leaks at all. If it helps at all, here is the compile log.



materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file detail.vbsp
detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39109 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 175 texinfos to 87
Reduced 10 texdatas to 9 (299 bytes to 236)
Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
0 seconds elapsed
 
2 threads
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt
 998 portalclusters
3862 numportals
Leaf 278 (portal 1102) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
 
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
No vis information, direct lighting only.
860 faces
58301 square feet [8395396.00 square inches]
6 displacements
1572 square feet [226508.05 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<-0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 98/8192         1176/98304    ( 1.2%) 
brushsides             822/65536        6576/524288   ( 1.3%) 
planes                 526/65536       10520/1310720  ( 0.8%) 
vertexes              2236/65536       26832/786432   ( 3.4%) 
nodes                 1044/65536       33408/2097152  ( 1.6%) 
texinfos                87/12288        6264/884736   ( 0.7%) 
texdata                  9/2048          288/65536    ( 0.4%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples        7000/0            7000/0        ( 0.0%) 
faces                  860/65536       48160/3670016  ( 1.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              283/65536       15848/3670016  ( 0.4%) 
leaves                1046/65536       33472/2097152  ( 1.6%) 
leaffaces             1000/65536        2000/131072   ( 1.5%) 
leafbrushes            952/65536        1904/131072   ( 1.5%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5291/512000      21164/2048000  ( 1.0%) 
edges                 3034/256000      12136/1024000  ( 1.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             60/32768         600/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           996/65536        1992/131072   ( 1.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      106520/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         639/393216   ( 0.2%) 
LDR leaf ambient      1046/65536       25104/1572864  ( 1.6%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10370/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       39109/4194304  ( 0.9%) 
==== Total Win32 BSP file data space used: 423636 bytes ====
Total triangle count: 2435
Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
6 seconds elapsed
 
materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file detail.vbsp
detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38589 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 79
Reduced 12 texdatas to 11 (317 bytes to 264)
Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
0 seconds elapsed
 
2 threads
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt
 933 portalclusters
3648 numportals
Leaf 204 (portal 877) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
 
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
No vis information, direct lighting only.
831 faces
57840 square feet [8329098.00 square inches]
6 displacements
1572 square feet [226508.05 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 99/8192         1188/98304    ( 1.2%) 
brushsides             828/65536        6624/524288   ( 1.3%) 
planes                 518/65536       10360/1310720  ( 0.8%) 
vertexes              2143/65536       25716/786432   ( 3.3%) 
nodes                  978/65536       31296/2097152  ( 1.5%) 
texinfos                79/12288        5688/884736   ( 0.6%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples        7000/0            7000/0        ( 0.0%) 
faces                  831/65536       46536/3670016  ( 1.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              271/65536       15176/3670016  ( 0.4%) 
leaves                 980/65536       31360/2097152  ( 1.5%) 
leaffaces              943/65536        1886/131072   ( 1.4%) 
leafbrushes            846/65536        1692/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5083/512000      20332/2048000  ( 1.0%) 
edges                 2896/256000      11584/1024000  ( 1.1%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             57/32768         570/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           954/65536        1908/131072   ( 1.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      105628/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         639/393216   ( 0.2%) 
LDR leaf ambient       980/65536       23520/1572864  ( 1.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10340/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       38589/4194304  ( 0.9%) 
==== Total Win32 BSP file data space used: 410538 bytes ====
Total triangle count: 2333
Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
6 seconds elapsed
 
materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file detail.vbsp
detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38589 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 79
Reduced 12 texdatas to 11 (317 bytes to 264)
Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
0 seconds elapsed
 
2 threads
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt
 933 portalclusters
3648 numportals
Leaf 204 (portal 877) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
 
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
No vis information, direct lighting only.
831 faces
57840 square feet [8329098.00 square inches]
6 displacements
1572 square feet [226508.05 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0373 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 99/8192         1188/98304    ( 1.2%) 
brushsides             828/65536        6624/524288   ( 1.3%) 
planes                 518/65536       10360/1310720  ( 0.8%) 
vertexes              2143/65536       25716/786432   ( 3.3%) 
nodes                  978/65536       31296/2097152  ( 1.5%) 
texinfos                79/12288        5688/884736   ( 0.6%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples        7000/0            7000/0        ( 0.0%) 
faces                  831/65536       46536/3670016  ( 1.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              271/65536       15176/3670016  ( 0.4%) 
leaves                 980/65536       31360/2097152  ( 1.5%) 
leaffaces              943/65536        1886/131072   ( 1.4%) 
leafbrushes            846/65536        1692/131072   ( 1.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5083/512000      20332/2048000  ( 1.0%) 
edges                 2896/256000      11584/1024000  ( 1.1%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             57/32768         570/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           954/65536        1908/131072   ( 1.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      105628/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         639/393216   ( 0.2%) 
LDR leaf ambient       980/65536       23520/1572864  ( 1.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10340/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       38589/4194304  ( 0.9%) 
==== Total Win32 BSP file data space used: 410538 bytes ====
Total triangle count: 2333
Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
6 seconds elapsed
 
materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file detail.vbsp
detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38263 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 172 texinfos to 81
Reduced 12 texdatas to 11 (333 bytes to 276)
Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
0 seconds elapsed
 
2 threads
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt
 883 portalclusters
3464 numportals
Leaf 192 (portal 823) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
 
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
No vis information, direct lighting only.
801 faces
59200 square feet [8524829.00 square inches]
6 displacements
1572 square feet [226508.05 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 99/8192         1188/98304    ( 1.2%) 
brushsides             828/65536        6624/524288   ( 1.3%) 
planes                 524/65536       10480/1310720  ( 0.8%) 
vertexes              2025/65536       24300/786432   ( 3.1%) 
nodes                  933/65536       29856/2097152  ( 1.4%) 
texinfos                81/12288        5832/884736   ( 0.7%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples        7000/0            7000/0        ( 0.0%) 
faces                  801/65536       44856/3670016  ( 1.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              275/65536       15400/3670016  ( 0.4%) 
leaves                 936/65536       29952/2097152  ( 1.4%) 
leaffaces              915/65536        1830/131072   ( 1.4%) 
leafbrushes            792/65536        1584/131072   ( 1.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4909/512000      19636/2048000  ( 1.0%) 
edges                 2800/256000      11200/1024000  ( 1.1%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             40/32768         400/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           714/65536        1428/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      106324/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         814/393216   ( 0.2%) 
LDR leaf ambient       936/65536       22464/1572864  ( 1.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10352/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       38263/4194304  ( 0.9%) 
==== Total Win32 BSP file data space used: 402737 bytes ====
Total triangle count: 2203
Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
6 seconds elapsed
 
materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file detail.vbsp
detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39375 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 189 texinfos to 103
Reduced 12 texdatas to 11 (317 bytes to 264)
Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
0 seconds elapsed
 
2 threads
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt
1047 portalclusters
4011 numportals
Leaf 270 (portal 1088) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
 
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
No vis information, direct lighting only.
910 faces
71073 square feet [10234655.00 square inches]
6 displacements
1572 square feet [226508.05 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 99/8192         1188/98304    ( 1.2%) 
brushsides             828/65536        6624/524288   ( 1.3%) 
planes                 532/65536       10640/1310720  ( 0.8%) 
vertexes              2261/65536       27132/786432   ( 3.5%) 
nodes                 1103/65536       35296/2097152  ( 1.7%) 
texinfos               103/12288        7416/884736   ( 0.8%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples        7000/0            7000/0        ( 0.0%) 
faces                  910/65536       50960/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              298/65536       16688/3670016  ( 0.5%) 
leaves                1106/65536       35392/2097152  ( 1.7%) 
leaffaces             1062/65536        2124/131072   ( 1.6%) 
leafbrushes           1048/65536        2096/131072   ( 1.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5486/512000      21944/2048000  ( 1.1%) 
edges                 3156/256000      12624/1024000  ( 1.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             44/32768         440/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           717/65536        1434/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      108004/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         814/393216   ( 0.2%) 
LDR leaf ambient      1106/65536       26544/1572864  ( 1.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10340/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       39375/4194304  ( 0.9%) 
==== Total Win32 BSP file data space used: 437029 bytes ====
Total triangle count: 2470
Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
6 seconds elapsed
 
materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials
Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.vmf
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file detail.vbsp
detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), 
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39375 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 189 texinfos to 103
Reduced 12 texdatas to 11 (317 bytes to 264)
Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
0 seconds elapsed
 
2 threads
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.prt
1047 portalclusters
4011 numportals
Leaf 270 (portal 1088) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
 
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
No vis information, direct lighting only.
910 faces
71073 square feet [10234655.00 square inches]
6 displacements
1572 square feet [226508.05 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 99/8192         1188/98304    ( 1.2%) 
brushsides             828/65536        6624/524288   ( 1.3%) 
planes                 532/65536       10640/1310720  ( 0.8%) 
vertexes              2261/65536       27132/786432   ( 3.5%) 
nodes                 1103/65536       35296/2097152  ( 1.7%) 
texinfos               103/12288        7416/884736   ( 0.8%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples        7000/0            7000/0        ( 0.0%) 
faces                  910/65536       50960/3670016  ( 1.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              298/65536       16688/3670016  ( 0.5%) 
leaves                1106/65536       35392/2097152  ( 1.7%) 
leaffaces             1062/65536        2124/131072   ( 1.6%) 
leafbrushes           1048/65536        2096/131072   ( 1.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             5486/512000      21944/2048000  ( 1.1%) 
edges                 3156/256000      12624/1024000  ( 1.2%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             44/32768         440/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           717/65536        1434/131072   ( 1.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      108004/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         843/393216   ( 0.2%) 
LDR leaf ambient      1106/65536       26544/1572864  ( 1.7%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10340/0        ( 0.0%) 
Level flags = 0
Win32 Specific Data:
physics               [variable]       39375/4194304  ( 0.9%) 
==== Total Win32 BSP file data space used: 437058 bytes ====
Total triangle count: 2470
Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\fw_plastichome.bsp
6 seconds elapsed


Any ideas?

Check into those things. I am not an expert on vvis (it’s the right one, right?). I think we need either metallics or Terrenteller on this one. They seem to be good with the compile tools.

**KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp
detail, {, (grass_dirt001), (Group2), (alpha), (Model1), **
This has never caused me problems before.
As for the Leaf 278 thing… I’m not sure how to fix that.

Just pointing out the errors I could find. Also, why is the compile repeating itself like 5 times?

No idea.


KeyValues Error: RecursiveLoadFromBuffer:  got NULL key in file

This usually means there’s a syntax error in the file it’s complaining about.


Leaf 278 (portal 1102) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.