Custon Model Glitch

So I load up Left 4 Dead 2 to test out the modified Zoey model I made. (fixes a couple things, like the melee weapons not appearing on her back)

When I load up the campaign, I get this:

aposidjnfopaisfmngpaoimf

What the fuck happened? It looked fine in XSI…
Oh, and here’s my .qc file:


$cd "C:\Program Files\Steam\steamapps\common\root"
$modelname "survivors/survivor_TeenAngst.mdl"
$model "TeenAngst" "zoey_reference_wrinkle.dmx.smd" {
//-doesn't work     eyeball righteye ValveBiped.Bip01_Head1 -1.110 -2.567 67.296 eyeball_r 1.000  5.000 zoey_head 0.600
//-doesn't work     eyeball lefteye ValveBiped.Bip01_Head1 1.110 -2.567 67.296 eyeball_l 1.000  -5.000 zoey_head 0.600
     mouth 0 "mouth"  ValveBiped.Bip01_Head1 0.000 1.000 0.000
}
$lod 10
 {
  replacemodel "zoey_reference_wrinkle.dmx.smd" "lod1_zoey_reference_wrinkle.dmx.smd"
}
$lod 15
 {
  replacemodel "zoey_reference_wrinkle.dmx.smd" "lod2_zoey_reference_wrinkle.dmx.smd"
}
$lod 25
 {
  replacemodel "zoey_reference_wrinkle.dmx.smd" "lod3_zoey_reference_wrinkle.dmx.smd"
}
$lod 50
 {
  replacemodel "zoey_reference_wrinkle.dmx.smd" "lod4_zoey_reference_wrinkle.dmx.smd"
}
$shadowlod
{
  replacemodel "zoey_reference_wrinkle.dmx.smd" "lod5_zoey_reference_wrinkle.dmx.smd"
}
$poseparameter body_pitch -90.00 90.00 360.00
$poseparameter body_yaw -90.00 90.00 360.00
$poseparameter head_pitch -90.00 90.00 360.00
$poseparameter head_yaw -90.00 90.00 360.00
$cdmaterials "models\survivors\TeenAngst\"
$cdmaterials "models\survivors\"
$cdmaterials ""
$texturegroup skinfamilies
{
	{"zoey_head.vmt"
 "zoey_color.vmt"
 "zoey_head_it.vmt"
 "zoey_color_it.vmt"
}
 	{"zoey_head_it.vmt"
 "zoey_color_it.vmt"
 "zoey_head_it.vmt"
 "zoey_color_it.vmt"
}
 }
// Model uses material "zoey_head.vmt"
// Model uses material "zoey_color.vmt"
// Model uses material "zoey_head_it.vmt"
// Model uses material "zoey_color_it.vmt"
// Model uses material "models/survivors/teenangst/zoey_hair.vmt"
// Model uses material "models/survivors/teenangst/teenangst_eyeball_l.vmt"
// Model uses material "models/survivors/teenangst/teenangst_eyeball_r.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.04 -2.42 -0.01 rotate 0.00 -89.37 -90.00
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate 0.00 -80.00 -90.00
$attachment "survivor_light" "ValveBiped.Bip01_Spine2" 6.00 24.00 0.00 rotate 0.00 -0.00 0.00
$attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "pistol" "ValveBiped.jiggle_holster" -2.18 -2.22 -3.74 rotate -67.79 6.17 -115.72
$attachment "weapon_bone" "ValveBiped.weapon_bone" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "medkit" "ValveBiped.Bip01_Spine4" -0.85 -5.42 -2.32 rotate 5.03 88.01 0.00
$attachment "primary" "ValveBiped.Bip01_Spine4" 4.21 -2.88 -2.70 rotate -15.77 -173.22 167.93
$attachment "attach_R_shoulderBladeAim" "ValveBiped.Bip01_Spine" -0.00 0.00 0.00 rotate -0.00 -0.00 0.00
$attachment "attach_L_shoulderBladeAim" "ValveBiped.Bip01_Spine" -0.00 0.00 0.00 rotate -0.00 -0.00 0.00
$attachment "melee" "ValveBiped.Bip01_Spine4" 2.77 -2.66 1.35 rotate -15.77 -173.22 167.93   
$attachment "molotov" "ValveBiped.Bip01_Pelvis" 6.25 3.04 -2.85 rotate 26.07 5.23 -89.64
$attachment "grenade" "ValveBiped.Bip01_Pelvis" 5.55 4.03 2.44 rotate 0.00 0.00 -90.00
$attachment "pills" "ValveBiped.Bip01_Pelvis" -5.11 -0.49 3.22 rotate -0.71 177.48 91.57
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.00 0.00 rotate -0.00 0.00 -0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 5.00 0.00 rotate 0.00 -0.00 0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00
$attachment "survivor_neck" "ValveBiped.Bip01_Neck1" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$attachment "bleedout" "ValveBiped.Bip01_Pelvis" 9.50 10.00 5.00 rotate 0.00 0.00 0.00
$attachment "legL_B" "ValveBiped.attachment_bandage_legL" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "armL_B" "ValveBiped.attachment_bandage_armL" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armL_T" "ValveBiped.attachment_armL_T" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armR_T" "ValveBiped.attachment_armR_T" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "legR" "ValveBiped.Bip01_R_Thigh" 0.00 -0.00 0.00 rotate -0.00 -0.00 0.00
$attachment "legR_B" "ValveBiped.attachment_bandage_legR" 0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "armL" "ValveBiped.Bip01_L_Forearm" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "legL" "ValveBiped.Bip01_L_Calf" 0.00 -0.00 -0.00 rotate 0.00 -0.00 -0.00
$attachment "thighL" "ValveBiped.Bip01_L_Thigh" 0.00 -0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment "spine" "ValveBiped.Bip01_Spine" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel "survivors/anim_TeenAngst.mdl"
$includemodel "survivors/gestures_TeenAngst.mdl"
$surfaceprop "flesh"
$eyeposition 0.000 0.000 60.000
$illumposition 0.861 -0.000 33.401
//$sequence TeenAngst "TeenAngst" fps 30.00
//$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 100.0
	$inertia 10.00
	$damping 0.05
	$rotdamping 5.00
	$rootbone "valvebiped.bip01_pelvis"
	$jointrotdamping "valvebiped.bip01_pelvis" 3.00

	$jointmassbias "valvebiped.bip01_spine1" 8.00
	$jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00

	$jointmassbias "valvebiped.bip01_spine2" 9.00
	$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_r_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_r_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_l_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_l_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_l_forearm" 4.00
	$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_l_hand" 1.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_r_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_r_forearm" 4.00
	$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_r_hand" 1.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_r_thigh" 7.00
	$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_calf" 4.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00

	$jointrotdamping "valvebiped.bip01_r_foot" 2.00
	$jointconstrain "valvebiped.bip01_r_foot" x limit -20.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" y limit -30.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" z limit -30.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_l_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_l_thigh" 7.00
	$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_calf" 4.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00

	$jointrotdamping "valvebiped.bip01_l_foot" 2.00
	$jointconstrain "valvebiped.bip01_l_foot" x limit -20.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" y limit -30.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" z limit -30.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_head1" 4.00
	$jointrotdamping "valvebiped.bip01_head1" 3.00
	$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
	$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
}


theres already a fixed version, I think.

With all the bugs I said fixed? (The melee weapons not appearing on her back, etc?)

Where?