I’ve recently encountered crashes on my server that occur after I precache (or just load) a certain amount of cars. When it crashes it gives me the very helpful error message “CUtlRBTree overflow”.
The stack trace is as follows:
I assume this means that while loading the model, specifically while loading the sequences, it reaches a limit and crashes.
I can confirm that the server is not running out of memory. Especially weird is that it only ever crashes on the tick after all precaching is done (if no player is on the server, it does not crash at all until someone joins).
The question I have is, what counts towards the limit of the CUtlRBTree and is there a way for me to see what is in the tree?