Can i get rid of the blood effect when bullets impact the player by changing the damagetype to, lets say, crush?
I’m trying to find a way to suppress blood decals/effects coming from players without making custom SWEPs to do so.

I think blood particle effect can be disabled with:


and the blood decals that bullets leave on actual player can be disabled if you mess with SWEP:DoImpactEffect( tr, dmg )