So thanks to NCDyson who modified the Dark Souls Noesis script I was able to finally get the models of weapons, monsters, bosses and so on with correct UV’s.
Ricks Gibbed tools:
Dark Souls modified script: http://www.mediafire.com/view/?zielsq0268il1yu
Here some of the stuff I decided to post here that took my eye. (No Solaire included since I didn’t bother looking for his armor yet.)
THESE ARE JUST .OBJ FILES
Kirk, Knight of Thorns
Sif the Great Wolf
Golden Crystal Guardian
Another Download full of monsters: https://www.dropbox.com/s/i4ny6kf5bkrfdqy/monsters.rar
Mushroom people: https://www.dropbox.com/s/ae76fdqun26x3td/mushrooms.rar
Alot of models thanks to joqqy can be downloaded here (Ricks tools and Noesis with Dark Souls script required): http://filesmelt.com/dl/INTERROOT_x360.rar
All weapons and shields (arrow holster included): http://filesmelt.com/dl/weaponsshields.rar
DARK SOULS model extraction guide.
In Ricks Tools there 3 main files for the job. Unpack, Unbind and TextureConvert. You just drag and drop the files onto one of the tools. First. Use Unpack on the main files (dvdbnd0 and 1). For armor and weapons go to dvdbnd1/parts. For enemies and bosses go to dvdbnd0/chr. And for props (bonfire, doors, barrels, etc.) go to dvdbnd1/obj. The rest of the folders are practically useless.
Then. Inside one of the folders like parts and chr are a bunch of files. Use Unbind on the files inside one of the folders with the .dcx extension. You will then get a folder of the file with a “_unpack” extention at the end.
And finaly the TextureConvert. Use this to convert the .tpf files to .dds format textures that are INSIDE the extracted (the ones you used Unbind on) chr, parts or obj folder files. Keep going through the “dvdbnd1/parts/foldername_unpack/foldername/foldername/foldername/foldername/foldername” until you see a .tpf and a .flvr file with at times another useless file.
Now what you have is download Noesis and grab the modified script for it. Find a folder inside Noesis called python inside the plugins folder. Now put the modified dark souls script inside the python folder and launch Noesis.
It will take time to get used to it. But now you must go back to one of your extracted chr, parts or obj folder files and load the .flvr file in Noesis. With this in mind once you have correctly loaded the file (a model must appear in Noesis’ screen with its textures applied if you actually extracted the .tpf file) hit Export AND REMEMBER TO ALWAYS CHECK THE BOX THAT SAYS “FLIP UV’s”.
That’s all. Load your exported file (you can choose what kind of file you want to exported) into something like 3DS Max, manually apply its textures and remember to resize the model.
Small tip: The tools won’t do their job correctly unless the DCX files are in their correct folders, meaning they need to be in their native folders when they’ve been unpacked. Just don’t move any of the files once you have started started extracting them.