DarkRP 2.5.0 F4 Menu Purple and Black Squares

I recently installed 2.5.0 and everything on my server is running smoothly except some of the textures in the new darkrp! I have re installed darkrp on my server and it didnt work. I asked about it on darkrp.com and they said that it wasn’t them even know a lot of people i asked even from different communitys are having this rpoblem. Do i have to add something to the FastDL or what?

Force the textures to download with this code:



resource.AddFile( "sound/earthquake.mp3" )
resource.AddFile( "materials/vgui/entities/arrest_stick.vmt" )
resource.AddFile( "materials/vgui/entities/arrest_stick.vtf" )
resource.AddFile( "materials/vgui/entities/door_ram.vmt" )
resource.AddFile( "materials/vgui/entities/door_ram.vtf" )
resource.AddFile( "materials/vgui/entities/keys.vmt" )
resource.AddFile( "materials/vgui/entities/keys.vtf" )
resource.AddFile( "materials/vgui/entities/lockpick.vmt" )
resource.AddFile( "materials/vgui/entities/lockpick.vtf" )
resource.AddFile( "materials/vgui/entities/ls_sniper.vmt" )
resource.AddFile( "materials/vgui/entities/ls_sniper.vtf" )
resource.AddFile( "materials/vgui/entities/med_kit.vmt" )
resource.AddFile( "materials/vgui/entities/med_kit.vtf" )
resource.AddFile( "materials/vgui/entities/pocket.vmt" )
resource.AddFile( "materials/vgui/entities/pocket.vtf" )
resource.AddFile( "materials/vgui/entities/stunstick.vmt" )
resource.AddFile( "materials/vgui/entities/stunstick.vtf" )
resource.AddFile( "materials/vgui/entities/unarrest_stick.vmt" )
resource.AddFile( "materials/vgui/entities/unarrest_stick.vtf" )
resource.AddFile( "materials/vgui/entities/weaponchecker.vmt" )
resource.AddFile( "materials/vgui/entities/weaponchecker.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_ak472.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_ak472.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_deagle2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_deagle2.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_fiveseven2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_fiveseven2.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_glock2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_glock2.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_keypadchecker.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_keypadchecker.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_m42.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_m42.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_mac102.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_mac102.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_mp52.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_mp52.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_p2282.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_p2282.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_pumpshotgun2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_pumpshotgun2.vtf" )
resource.AddFile( "materials/fadmin/back.vmt" )
resource.AddFile( "materials/fadmin/back.vtf" )
resource.AddFile( "materials/fadmin/IconView.vmt" )
resource.AddFile( "materials/fadmin/IconView.vtf" )
resource.AddFile( "materials/fadmin/ListView.vmt" )
resource.AddFile( "materials/fadmin/ListView.vtf" )
resource.AddFile( "materials/fadmin/icons/access.vmt" )
resource.AddFile( "materials/fadmin/icons/access.vtf" )
resource.AddFile( "materials/fadmin/icons/ban.vmt" )
resource.AddFile( "materials/fadmin/icons/ban.vtf" )
resource.AddFile( "materials/fadmin/icons/changeteam.vmt" )
resource.AddFile( "materials/fadmin/icons/changeteam.vtf" )
resource.AddFile( "materials/fadmin/icons/chatmute.vmt" )
resource.AddFile( "materials/fadmin/icons/chatmute.vtf" )
resource.AddFile( "materials/fadmin/icons/cleanup.vmt" )
resource.AddFile( "materials/fadmin/icons/cleanup.vtf" )
resource.AddFile( "materials/fadmin/icons/cloak.vmt" )
resource.AddFile( "materials/fadmin/icons/cloak.vtf" )
resource.AddFile( "materials/fadmin/icons/disable.vmt" )
resource.AddFile( "materials/fadmin/icons/disable.vtf" )
resource.AddFile( "materials/fadmin/icons/freeze.vmt" )
resource.AddFile( "materials/fadmin/icons/freeze.vtf" )
resource.AddFile( "materials/fadmin/icons/god.vmt" )
resource.AddFile( "materials/fadmin/icons/god.vtf" )
resource.AddFile( "materials/fadmin/icons/ignite.vmt" )
resource.AddFile( "materials/fadmin/icons/ignite.vtf" )
resource.AddFile( "materials/fadmin/icons/jail.vmt" )
resource.AddFile( "materials/fadmin/icons/jail.vtf" )
resource.AddFile( "materials/fadmin/icons/kick.vmt" )
resource.AddFile( "materials/fadmin/icons/kick.vtf" )
resource.AddFile( "materials/fadmin/icons/Message.vmt" )
resource.AddFile( "materials/fadmin/icons/Message.vtf" )
resource.AddFile( "materials/fadmin/icons/MOTD.vmt" )
resource.AddFile( "materials/fadmin/icons/MOTD.vtf" )
resource.AddFile( "materials/fadmin/icons/noclip.vmt" )
resource.AddFile( "materials/fadmin/icons/noclip.vtf" )
resource.AddFile( "materials/fadmin/icons/PickUp.vmt" )
resource.AddFile( "materials/fadmin/icons/PickUp.vtf" )
resource.AddFile( "materials/fadmin/icons/ragdoll.vmt" )
resource.AddFile( "materials/fadmin/icons/ragdoll.vtf" )
resource.AddFile( "materials/fadmin/icons/RCON.vmt" )
resource.AddFile( "materials/fadmin/icons/RCON.vtf" )
resource.AddFile( "materials/fadmin/icons/ServerSetting.vmt" )
resource.AddFile( "materials/fadmin/icons/ServerSetting.vtf" )
resource.AddFile( "materials/fadmin/icons/slap.vmt" )
resource.AddFile( "materials/fadmin/icons/slap.vtf" )
resource.AddFile( "materials/fadmin/icons/slay.vmt" )
resource.AddFile( "materials/fadmin/icons/slay.vtf" )
resource.AddFile( "materials/fadmin/icons/spectate.vmt" )
resource.AddFile( "materials/fadmin/icons/spectate.vtf" )
resource.AddFile( "materials/fadmin/icons/teleport.vmt" )
resource.AddFile( "materials/fadmin/icons/teleport.vtf" )
resource.AddFile( "materials/fadmin/icons/voicemute.vmt" )
resource.AddFile( "materials/fadmin/icons/voicemute.vtf" )
resource.AddFile( "materials/fadmin/icons/weapon.vmt" )
resource.AddFile( "materials/fadmin/icons/weapon.vtf" )


So that is the fastdl for the darkrp 2.5.0 f4 menu to?

Uhuh

What does Uhuh mean…

Yes

Forgot about 2.5.0! It’s finally shit! Tried to migrate to 2.5.0

Ok, i added that to my fastdl and my F4 menu is still black and purple. It says it downloads it and here is my code for the Fastdl below.


resource.AddFile("garrysmod/maps/graphs/rp_downtown_v4_exl.ain")
resource.AddFile("garrysmod/models/humans/nypd1940/male_01.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_02.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_03.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_04.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_05.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_06.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_07.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_08.mdl")
resource.AddFile("garrysmod/models/humans/nypd1940/male_09.mdl")
resource.AddFile("garrysmod/materials/models/humans/nypd1940/cop_sheet.vmt")
resource.AddFile("garrysmod/materials/models/humans/nypd1940/cop_sheet.vtf")
resource.AddFile("garrysmod/materials/models/humans/nypd1940/cop_sheet_n.vtf")
resource.AddFile("garrysmod/materials/models/humans/nypd1940/mip_cpoli1d.vmt")
resource.AddFile("garrysmod/materials/models/humans/nypd1940/mip_cpoli1d.vtf")
resource.AddFile("garrysmod/models/agent_47.mdl")
resource.AddFile("garrysmod/models/agent_47/agent_47.mdl")
resource.AddFile("garrysmod/materials/models/hitman/1ae2133b.vmt")
resource.AddFile("garrysmod/materials/models/hitman/1ae2133b.vtf")
resource.AddFile("garrysmod/materials/models/hitman/1ae2133b_n.vtf")
resource.AddFile("garrysmod/materials/models/hitman/2ce78e73.vmt")
resource.AddFile("garrysmod/materials/models/hitman/2ce78e73.vtf")
resource.AddFile("garrysmod/materials/models/hitman/2ce78e73_n.vtf")
resource.AddFile("garrysmod/materials/models/hitman/5727386a.vmt")
resource.AddFile("garrysmod/materials/models/hitman/5727386a.vtf")
resource.AddFile("garrysmod/materials/models/hitman/5727386a_n.vtf")
resource.AddFile("garrysmod/materials/models/hitman/9c251e3e.vmt")
resource.AddFile("garrysmod/materials/models/hitman/9c251e3e.vtf")
resource.AddFile("garrysmod/materials/models/hitman/9c251e3e_n.vtf")
resource.AddFile("sound/vehicles/tdmcars/s5/first.mp3")
resource.AddFile("sound/vehicles/tdmcars/s5/fourth_cruise.wav")
resource.AddFile("sound/vehicles/tdmcars/s5/idle.wav")
resource.AddFile("sound/vehicles/tdmcars/s5/rev.wav")
resource.AddFile("sound/vehicles/tdmcars/s5/second.mp3")
resource.AddFile("sound/vehicles/tdmcars/s5/third.mp3")
resource.AddFile("sound/vehicles/tdmcars/s5/throttle_off.mp3")
resource.AddFile("sound/vehicles/tdmcars/rs4/first.mp3")
resource.AddFile("sound/vehicles/tdmcars/rs4/fourth_cruise.wav")
resource.AddFile("sound/vehicles/tdmcars/rs4/idle.wav")
resource.AddFile("sound/vehicles/tdmcars/rs4/rev.wav")
resource.AddFile("sound/vehicles/tdmcars/rs4/second.mp3")
resource.AddFile("sound/vehicles/tdmcars/rs4/third.mp3")
resource.AddFile("sound/vehicles/tdmcars/rs4/throttle_off.mp3")
resource.AddFile("sound/vehicles/tdmcars/auditt/first.mp3")
resource.AddFile("sound/vehicles/tdmcars/auditt/fourth_cruise.wav")
resource.AddFile("sound/vehicles/tdmcars/auditt/idle.wav")
resource.AddFile("sound/vehicles/tdmcars/auditt/noshift.wav")
resource.AddFile("sound/vehicles/tdmcars/auditt/rev.wav")
resource.AddFile("sound/vehicles/tdmcars/auditt/second.wav")
resource.AddFile("sound/vehicles/tdmcars/auditt/third.wav")
resource.AddFile("sound/vehicles/tdmcars/auditt/throttle_off.wav")
resource.AddFile("sound/vehicles/tdmcars/audir8/first.mp3")
resource.AddFile("sound/vehicles/tdmcars/audir8/fourth_cruise.wav")
resource.AddFile("sound/vehicles/tdmcars/audir8/idle.wav")
resource.AddFile("sound/vehicles/tdmcars/audir8/rev.wav")
resource.AddFile("sound/vehicles/tdmcars/audir8/second.mp3")
resource.AddFile("sound/vehicles/tdmcars/audir8/third.mp3")
resource.AddFile("sound/vehicles/tdmcars/audir8/throttle_off.mp3")
resource.AddFile("models/tdmcars/audir8.mdl")
resource.AddFile("models/tdmcars/auditt.mdl")
resource.AddFile("models/tdmcars/aud_rs4avant.mdl")
resource.AddFile("models/tdmcars/s5.mdl")
resource.AddFile("materials/vgui/entities/audir8tdm.vmt")
resource.AddFile("materials/vgui/entities/audir8tdm.vtf")
resource.AddFile("materials/vgui/entities/auditttdm.vmt")
resource.AddFile("materials/vgui/entities/auditttdm.vtf")
resource.AddFile("materials/vgui/entities/rs4avanttdm.vmt")
resource.AddFile("materials/vgui/entities/rs4avanttdm.vtf")
resource.AddFile("materials/vgui/entities/s5tdm.vmt")
resource.AddFile("materials/vgui/entities/s5tdm.vtf")
resource.AddFile("materials/models/tdmcars/s5/interior_emissive.vtf")
resource.AddFile("materials/models/tdmcars/s5/interior_lod0.vmt")
resource.AddFile("materials/models/tdmcars/s5/interior_lod0.vtf")
resource.AddFile("materials/models/tdmcars/s5/lights.vmt")
resource.AddFile("materials/models/tdmcars/s5/lights.vtf")
resource.AddFile("materials/models/tdmcars/s5/lights_nrm.vtf")
resource.AddFile("materials/models/tdmcars/s5/nodamage.vmt")
resource.AddFile("materials/models/tdmcars/s5/nodamage.vtf")
resource.AddFile("materials/models/tdmcars/s5/wheel.vmt")
resource.AddFile("materials/models/tdmcars/s5/wheel.vtf")
resource.AddFile("materials/models/tdmcars/s5/wheel_nrm.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/interior_emissive.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/interior_lod0.vmt")
resource.AddFile("materials/models/tdmcars/rs4avant/interior_lod0.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/leather2_nrm.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/lights.vmt")
resource.AddFile("materials/models/tdmcars/rs4avant/lights.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/lights_emissive.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/lights_nrm.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/nodamage.vmt")
resource.AddFile("materials/models/tdmcars/rs4avant/nodamage.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/steeringwheel_leather.vmt")
resource.AddFile("materials/models/tdmcars/rs4avant/steeringwheel_leather.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/wheel.vmt")
resource.AddFile("materials/models/tdmcars/rs4avant/wheel.vtf")
resource.AddFile("materials/models/tdmcars/rs4avant/wheel_nrm.vtf")
resource.AddFile("materials/models/tdmcars/auditt/glass_rear.vtf")
resource.AddFile("materials/models/tdmcars/auditt/glass_red.vmt")
resource.AddFile("materials/models/tdmcars/auditt/interior_emissive.vtf")
resource.AddFile("materials/models/tdmcars/auditt/interior_lod0.vmt")
resource.AddFile("materials/models/tdmcars/auditt/interior_lod0.vtf")
resource.AddFile("materials/models/tdmcars/auditt/lights.vmt")
resource.AddFile("materials/models/tdmcars/auditt/lights.vtf")
resource.AddFile("materials/models/tdmcars/auditt/lights_nrm.vtf")
resource.AddFile("materials/models/tdmcars/auditt/nodamage.vmt")
resource.AddFile("materials/models/tdmcars/auditt/nodamage.vtf")
resource.AddFile("materials/models/tdmcars/auditt/nodamage_nrm.vtf")
resource.AddFile("materials/models/tdmcars/auditt/wheel.vmt")
resource.AddFile("materials/models/tdmcars/auditt/wheel.vtf")
resource.AddFile("materials/models/tdmcars/auditt/wheel2.vmt")
resource.AddFile("materials/models/tdmcars/auditt/wheel2.vtf")
resource.AddFile("materials/models/tdmcars/auditt/wheel2_nrm.vtf")
resource.AddFile("materials/models/tdmcars/auditt/wheel_nrm.vtf")
resource.AddFile("materials/models/tdmcars/audir8/grey.vmt")
resource.AddFile("materials/models/tdmcars/audir8/grey.vtf")
resource.AddFile("materials/models/tdmcars/audir8/interior_emissive.vtf")
resource.AddFile("materials/models/tdmcars/audir8/interior_lod0.vmt")
resource.AddFile("materials/models/tdmcars/audir8/interior_lod0.vtf")
resource.AddFile("materials/models/tdmcars/audir8/lights.vmt")
resource.AddFile("materials/models/tdmcars/audir8/lights.vtf")
resource.AddFile("materials/models/tdmcars/audir8/lights_nrm.vtf")
resource.AddFile("materials/models/tdmcars/audir8/nodamage.vmt")
resource.AddFile("materials/models/tdmcars/audir8/nodamage.vtf")
resource.AddFile("materials/models/tdmcars/audir8/wheel.vmt")
resource.AddFile("materials/models/tdmcars/audir8/wheel.vtf")
resource.AddFile("materials/models/tdmcars/audir8/wheel2.vmt")
resource.AddFile("materials/models/tdmcars/audir8/wheel2.vtf")
resource.AddFile("materials/models/tdmcars/audir8/wheel2_nrm.vtf")
resource.AddFile("materials/models/tdmcars/audir8/wheel_nrm.vtf")
resource.AddFile( "sound/vehicles/tdmcars/transit/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/transit/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/transit/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/transit/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/transit/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/transit/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/transit/throttle_off.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/first.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/noshift.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/second.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/third.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt500/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gt05/throttle_off.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/focusrs/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/crownvic/throttle_off.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/coupe40/throttle_off.mp3" )
resource.AddFile( "models/tdmcars/crownvic_taxi.mdl" )
resource.AddFile( "models/tdmcars/focusrs.mdl" )
resource.AddFile( "models/tdmcars/ford_coupe_40.mdl" )
resource.AddFile( "models/tdmcars/ford_transit.mdl" )
resource.AddFile( "models/tdmcars/gt05.mdl" )
resource.AddFile( "models/tdmcars/gt500.mdl" )
resource.AddFile( "materials/vgui/entities/coupe40tdm.vmt" )
resource.AddFile( "materials/vgui/entities/coupe40tdm.vtf" )
resource.AddFile( "materials/vgui/entities/crownvic_taxitdm.vmt" )
resource.AddFile( "materials/vgui/entities/crownvic_taxitdm.vtf" )
resource.AddFile( "materials/vgui/entities/focusrstdm.vmt" )
resource.AddFile( "materials/vgui/entities/focusrstdm.vtf" )
resource.AddFile( "materials/vgui/entities/gt05tdm.vmt" )
resource.AddFile( "materials/vgui/entities/gt05tdm.vtf" )
resource.AddFile( "materials/vgui/entities/gt500tdm.vmt" )
resource.AddFile( "materials/vgui/entities/gt500tdm.vtf" )
resource.AddFile( "materials/vgui/entities/transittdm.vmt" )
resource.AddFile( "materials/vgui/entities/transittdm.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/nodamage_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/skin1.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin1.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/skin10.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin11.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin12.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin2.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin2.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/skin3.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin4.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin5.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin6.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin7.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin8.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/skin9.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/gt500/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/gt500/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/gt05/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/gt05/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/gt05/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/skin1.vmt" )
resource.AddFile( "materials/models/tdmcars/gt05/skin1.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/skin2.vmt" )
resource.AddFile( "materials/models/tdmcars/gt05/skin2.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/gt05/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/gt05/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/ford_transit/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/interior_lod0_refl.vmt" )
resource.AddFile( "materials/models/tdmcars/ford_transit/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/ford_transit/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/ford_transit/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/skin1.vmt" )
resource.AddFile( "materials/models/tdmcars/ford_transit/skin1.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/ford_transit/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/ford_transit/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/focusrs/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/focusrs/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/focusrs/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/nodamage_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/focusrs/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/focusrs/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/interior.vmt" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/interior.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/interior_low.vmt" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/interior_low.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/interior_low_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/misc.vmt" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/misc.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/misc_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/skin.vmt" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/skin.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/crownvic_taxi/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/coupe40/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/coupe40/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/coupe40/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/coupe40/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/coupe40/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/coupe40/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/coupe40/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/coupe40/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/coupe40/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/coupe40/wheel_nrm.vtf" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/first.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/second.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/stop.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/third.wav" )
resource.AddFile( "sound/vehicles/tdmcars/chevelless/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/first.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/second.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/stop.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/third.wav" )
resource.AddFile( "sound/vehicles/tdmcars/audir8/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/458/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/458/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/458/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/458/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/458/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/458/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/458/throttle_off.mp3" )
resource.AddFile( "models/tdmcars/ferrari250gt.mdl" )
resource.AddFile( "models/tdmcars/ferrari512tr.mdl" )
resource.AddFile( "models/tdmcars/fer_458spid.mdl" )
resource.AddFile( "materials/vgui/entities/458spidtdm.vmt" )
resource.AddFile( "materials/vgui/entities/458spidtdm.vtf" )
resource.AddFile( "materials/vgui/entities/ferrari250gttdm.vmt" )
resource.AddFile( "materials/vgui/entities/ferrari250gttdm.vtf" )
resource.AddFile( "materials/vgui/entities/ferrari512trtdm.vmt" )
resource.AddFile( "materials/vgui/entities/ferrari512trtdm.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/leather2_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/steeringwheel_leather.vmt" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/steeringwheel_leather.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/fer_458spid/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/lights_nm.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/nodamage_nm.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin1.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin10.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin11.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin12.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin2.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin3.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin4.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin5.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin6.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin7.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin8.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/skin9.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari512tr/wheel_nm.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/lights_nm.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin1.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin10.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin11.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin12.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin2.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin3.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin4.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin5.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin6.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin7.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin8.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/skin9.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/ferrari250gt/wheel_nm.vtf" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/m3e92/throttle_off.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/m1/first.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m1/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m1/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m1/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m1/second.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m1/third.wav" )
resource.AddFile( "sound/vehicles/tdmcars/m1/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/first.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/second.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/third.wav" )
resource.AddFile( "sound/vehicles/tdmcars/bmwm5e60/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/507/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/507/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/507/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/507/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/507/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/507/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/507/throttle_off.mp3" )
resource.AddFile( "models/tdmcars/bmw507.mdl" )
resource.AddFile( "models/tdmcars/bmwm1.mdl" )
resource.AddFile( "models/tdmcars/bmwm3e92.mdl" )
resource.AddFile( "models/tdmcars/bmwm5e60.mdl" )
resource.AddFile( "materials/vgui/entities/507tdm.vmt" )
resource.AddFile( "materials/vgui/entities/507tdm.vtf" )
resource.AddFile( "materials/vgui/entities/bmwm5e60tdm.vmt" )
resource.AddFile( "materials/vgui/entities/bmwm5e60tdm.vtf" )
resource.AddFile( "materials/vgui/entities/m1tdm.vmt" )
resource.AddFile( "materials/vgui/entities/m1tdm.vtf" )
resource.AddFile( "materials/vgui/entities/m3e92tdm.vmt" )
resource.AddFile( "materials/vgui/entities/m3e92tdm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/interior_emissive.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/wheel2.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/wheel2.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/wheel2_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm5e60/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_emissive.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_lod0_2.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_lod0_2.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_lod0_2_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/interior_lod0_refl.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/wheel2.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/wheel2.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/wheel2_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm3e92/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/interior_emissive.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm1/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm1/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm1/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/plastic2.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm1/plastic2.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/plastic2_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/bmwm1/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/bmwm1/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/interior_emissive.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/bmw507/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/bmw507/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/bmw507/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/bmw507/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/bmw507/wheel_nrm.vtf" )
resource.AddFile( "sound/vehicles/tdmcars/r34/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/r34/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/r34/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/r34/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/r34/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/r34/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/r34/throttle_off.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/gtr/throttle_off.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/350z/first.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/350z/fourth_cruise.wav" )
resource.AddFile( "sound/vehicles/tdmcars/350z/idle.wav" )
resource.AddFile( "sound/vehicles/tdmcars/350z/rev.wav" )
resource.AddFile( "sound/vehicles/tdmcars/350z/second.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/350z/third.mp3" )
resource.AddFile( "sound/vehicles/tdmcars/350z/throttle_off.mp3" )
resource.AddFile( "models/tdmcars/350z.mdl" )
resource.AddFile( "models/tdmcars/nissan_gtr.mdl" )
resource.AddFile( "models/tdmcars/skyline_r34.mdl" )
resource.AddFile( "materials/vgui/entities/350ztdm.vmt" )
resource.AddFile( "materials/vgui/entities/350ztdm.vtf" )
resource.AddFile( "materials/vgui/entities/gtrtdm.vmt" )
resource.AddFile( "materials/vgui/entities/gtrtdm.vtf" )
resource.AddFile( "materials/vgui/entities/r34tdm.vmt" )
resource.AddFile( "materials/vgui/entities/r34tdm.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/r34/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/r34/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/r34/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/nodamage_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/r34/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/r34/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/gtr/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/leather2_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/gtr/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/gtr/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/steeringwheel_leather.vmt" )
resource.AddFile( "materials/models/tdmcars/gtr/steeringwheel_leather.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/gtr/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/gtr/wheel_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/interior_lod0.vmt" )
resource.AddFile( "materials/models/tdmcars/350z/interior_lod0.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/lights.vmt" )
resource.AddFile( "materials/models/tdmcars/350z/lights.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/lights_nm.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/lights_nrm.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/nodamage.vmt" )
resource.AddFile( "materials/models/tdmcars/350z/nodamage.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/wheel.vmt" )
resource.AddFile( "materials/models/tdmcars/350z/wheel.vtf" )
resource.AddFile( "materials/models/tdmcars/350z/wheel_nrm.vtf" )
resource.AddFile( "sound/weapons/spas_12/xm1014-1.wav" )
resource.AddFile( "sound/weapons/spas_12/xm_cock.wav" )
resource.AddFile( "sound/weapons/spas_12/xm_insert.wav" )
resource.AddFile( "sound/weapons/sig_p228/cloth.wav" )
resource.AddFile( "sound/weapons/sig_p228/magin.wav" )
resource.AddFile( "sound/weapons/sig_p228/magout.wav" )
resource.AddFile( "sound/weapons/sig_p228/magshove.wav" )
resource.AddFile( "sound/weapons/sig_p228/p228-1.wav" )
resource.AddFile( "sound/weapons/sig_p228/shift.wav" )
resource.AddFile( "sound/weapons/sig_p228/sliderelease.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90-1.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_boltpull.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_clipin.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_clipout.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_cliprelease.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_cock.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_magin.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_magout.wav" )
resource.AddFile( "sound/weapons/p90_smg/p90_unlock.wav" )
resource.AddFile( "sound/weapons/mp9/tmp-1.wav" )
resource.AddFile( "sound/weapons/mp9/tmp_clipin.wav" )
resource.AddFile( "sound/weapons/mp9/tmp_clipout.wav" )
resource.AddFile( "sound/weapons/minigun/mini-1.wav" )
resource.AddFile( "sound/weapons/minigun/mini_bolt.wav" )
resource.AddFile( "sound/weapons/minigun/mini_boxin.wav" )
resource.AddFile( "sound/weapons/minigun/mini_boxout.wav" )
resource.AddFile( "sound/weapons/minigun/mini_chain.wav" )
resource.AddFile( "sound/weapons/minigun/mini_coverdown.wav" )
resource.AddFile( "sound/weapons/minigun/mini_coverup.wav" )
resource.AddFile( "sound/weapons/minigun/spindown.wav" )
resource.AddFile( "sound/weapons/minigun/spinup.wav" )
resource.AddFile( "sound/weapons/m98/bolt.wav" )
resource.AddFile( "sound/weapons/m98/boltback.wav" )
resource.AddFile( "sound/weapons/m98/boltforward.wav" )
resource.AddFile( "sound/weapons/m98/clipin.wav" )
resource.AddFile( "sound/weapons/m98/clipout.wav" )
resource.AddFile( "sound/weapons/m98/draw.wav" )
resource.AddFile( "sound/weapons/m98/foley.wav" )
resource.AddFile( "sound/weapons/m98/handle.wav" )
resource.AddFile( "sound/weapons/m98/shot-1.wav" )
resource.AddFile( "sound/weapons/kriss/boltpull.wav" )
resource.AddFile( "sound/weapons/kriss/clipin.wav" )
resource.AddFile( "sound/weapons/kriss/clipout.wav" )
resource.AddFile( "sound/weapons/kriss/dropclip.wav" )
resource.AddFile( "sound/weapons/kriss/magrel.wav" )
resource.AddFile( "sound/weapons/kriss/ump45-1.wav" )
resource.AddFile( "sound/weapons/kriss/unfold.wav" )
resource.AddFile( "sound/weapons/g36/boltback.wav" )
resource.AddFile( "sound/weapons/g36/boltpull.wav" )
resource.AddFile( "sound/weapons/g36/cloth.wav" )
resource.AddFile( "sound/weapons/g36/m4a1_unsil-1.wav" )
resource.AddFile( "sound/weapons/g36/magfiddle.wav" )
resource.AddFile( "sound/weapons/g36/magout.wav" )
resource.AddFile( "sound/weapons/g36/magslap.wav" )
resource.AddFile( "sound/weapons/g36/placesilencer.wav" )
resource.AddFile( "sound/weapons/g36/pocketrussle.wav" )
resource.AddFile( "sound/weapons/g36/safety.wav" )
resource.AddFile( "sound/weapons/g36/spinsilencer.wav" )
resource.AddFile( "sound/weapons/g36/tightensilencer.wav" )
resource.AddFile( "sound/weapons/fokku_tc_deagle/deagle-1.wav" )
resource.AddFile( "sound/weapons/fokku_tc_deagle/de_clipin.wav" )
resource.AddFile( "sound/weapons/fokku_tc_deagle/de_clipout.wav" )
resource.AddFile( "sound/weapons/fokku_tc_deagle/de_deploy.wav" )
resource.AddFile( "sound/weapons/fokku_tc_deagle/de_slideback.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug-1.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug-2.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug-3.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug_boltpull.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug_boltslap.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug_clipin.wav" )
resource.AddFile( "sound/weapons/fnscarh/aug_clipout.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1-1.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_boltpull.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_boltrelease.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_boltrelease_silenced.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_clipin.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_clipout.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_silencer_off.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_silencer_on.wav" )
resource.AddFile( "sound/weapons/dmg_m4a1/m4a1_unsil-1.wav" )
resource.AddFile( "sound/weapons/dmg_m24/awp1.wav" )
resource.AddFile( "sound/weapons/dmg_m24/m24_boltback.wav" )
resource.AddFile( "sound/weapons/dmg_m24/m24_boltforward.wav" )
resource.AddFile( "sound/weapons/dmg_m24/m24_magin.wav" )
resource.AddFile( "sound/weapons/dmg_m24/m24_magout.wav" )
resource.AddFile( "sound/weapons/dmg_m16a4/boltpull.wav" )
resource.AddFile( "sound/weapons/dmg_m16a4/boltrelease.wav" )
resource.AddFile( "sound/weapons/dmg_m16a4/magin.wav" )
resource.AddFile( "sound/weapons/dmg_m16a4/magout.wav" )
resource.AddFile( "sound/weapons/dmg_m16a4/shoot.wav" )
resource.AddFile( "sound/weapons/dmg_glock/boltpull.wav" )
resource.AddFile( "sound/weapons/dmg_glock/boltrelease.wav" )
resource.AddFile( "sound/weapons/dmg_glock/mac10-1.wav" )
resource.AddFile( "sound/weapons/dmg_glock/magin.wav" )
resource.AddFile( "sound/weapons/dmg_glock/magout.wav" )
resource.AddFile( "sound/weapons/coltpython/blick.wav" )
resource.AddFile( "sound/weapons/coltpython/bulletsin.wav" )
resource.AddFile( "sound/weapons/coltpython/bulletsout.wav" )
resource.AddFile( "sound/weapons/coltpython/clipdraw.wav" )
resource.AddFile( "sound/weapons/coltpython/clipdrawold.wav" )
resource.AddFile( "sound/weapons/coltpython/python-1.wav" )
resource.AddFile( "sound/weapons/coltpython/spin.wav" )
resource.AddFile( "sound/weapons/coltpython/unfold.wav" )
resource.AddFile( "sound/weapons/brightmp5/boltback.wav" )
resource.AddFile( "sound/weapons/brightmp5/boltslap.wav" )
resource.AddFile( "sound/weapons/brightmp5/cloth.wav" )
resource.AddFile( "sound/weapons/brightmp5/foley.wav" )
resource.AddFile( "sound/weapons/brightmp5/magin1.wav" )
resource.AddFile( "sound/weapons/brightmp5/magin2.wav" )
resource.AddFile( "sound/weapons/brightmp5/magout.wav" )
resource.AddFile( "sound/weapons/brightmp5/mp5-1.wav" )
resource.AddFile( "sound/weapons/brightmp5/safety.wav" )
resource.AddFile( "sound/weapons/blades/clash.wav" )
resource.AddFile( "sound/weapons/blades/deploy.wav" )
resource.AddFile( "sound/weapons/blades/hitwall.wav" )
resource.AddFile( "sound/weapons/blades/impact.wav" )
resource.AddFile( "sound/weapons/blades/nastystab.wav" )
resource.AddFile( "sound/weapons/blades/slash.wav" )
resource.AddFile( "sound/weapons/blades/swordchop.wav" )
resource.AddFile( "sound/weapons/blades/woosh.wav" )
resource.AddFile( "sound/weapons/beretta92/berettam92-1.wav" )
resource.AddFile( "sound/weapons/beretta92/berettam92_clipin.wav" )
resource.AddFile( "sound/weapons/beretta92/berettam92_clipout.wav" )
resource.AddFile( "sound/weapons/beretta92/berettam92_slideback.wav" )
resource.AddFile( "sound/weapons/beretta92/berettam92_sliderelease.wav" )
resource.AddFile( "sound/weapons/benellim3/m3-1.wav" )
resource.AddFile( "sound/weapons/benellim3/m3_insertshell.wav" )
resource.AddFile( "sound/weapons/benellim3/m3_pump.wav" )
resource.AddFile( "sound/weapons/benellim3/m3_pumpold.wav" )
resource.AddFile( "sound/weapons/aykayforty/ak47-1.wav" )
resource.AddFile( "sound/weapons/aykayforty/bolt.wav" )
resource.AddFile( "sound/weapons/aykayforty/magin.wav" )
resource.AddFile( "sound/weapons/aykayforty/magout.wav" )
resource.AddFile( "models/wystan/attachments/acog.mdl" )
resource.AddFile( "models/wystan/attachments/aimpoint.mdl" )
resource.AddFile( "models/wystan/attachments/akrailmount.mdl" )
resource.AddFile( "models/wystan/attachments/doctorrds.mdl" )
resource.AddFile( "models/wystan/attachments/eotech557sight.mdl" )
resource.AddFile( "models/wystan/attachments/rail.mdl" )
resource.AddFile( "models/weapons/v_benelli_m3_s90.mdl" )
resource.AddFile( "models/weapons/v_b_t_mp9.mdl" )
resource.AddFile( "models/weapons/v_dmg_glock.mdl" )
resource.AddFile( "models/weapons/v_dmg_m24s.mdl" )
resource.AddFile( "models/weapons/v_dot_ak47.mdl" )
resource.AddFile( "models/weapons/v_fnscarh.mdl" )
resource.AddFile( "models/weapons/v_knife_x.mdl" )
resource.AddFile( "models/weapons/v_kriss_svs.mdl" )
resource.AddFile( "models/weapons/v_m4a1_iron.mdl" )
resource.AddFile( "models/weapons/v_m98bravo.mdl" )
resource.AddFile( "models/weapons/v_minigunvulcan.mdl" )
resource.AddFile( "models/weapons/v_navymp5.mdl" )
resource.AddFile( "models/weapons/v_p90_smg.mdl" )
resource.AddFile( "models/weapons/v_pistberettam92.mdl" )
resource.AddFile( "models/weapons/v_pist_python.mdl" )
resource.AddFile( "models/weapons/v_rif_g362.mdl" )
resource.AddFile( "models/weapons/v_sick_p228.mdl" )
resource.AddFile( "models/weapons/v_spas12_shot.mdl" )
resource.AddFile( "models/weapons/v_tcom_deagle.mdl" )
resource.AddFile( "models/weapons/w_ak47_m9k.mdl" )
resource.AddFile( "models/weapons/w_barrett_m98b.mdl" )
resource.AddFile( "models/weapons/w_benelli_m3.mdl" )
resource.AddFile( "models/weapons/w_beretta_m92.mdl" )
resource.AddFile( "models/weapons/w_brugger_thomet_mp9.mdl" )
resource.AddFile( "models/weapons/w_colt_python.mdl" )
resource.AddFile( "models/weapons/w_dmg_glock.mdl" )
resource.AddFile( "models/weapons/w_extreme_ratio.mdl" )
resource.AddFile( "models/weapons/w_fn_p90.mdl" )
resource.AddFile( "models/weapons/w_fn_scar_h.mdl" )
resource.AddFile( "models/weapons/w_hk_g36c.mdl" )
resource.AddFile( "models/weapons/w_hk_mp5.mdl" )
resource.AddFile( "models/weapons/w_kriss_vector.mdl" )
resource.AddFile( "models/weapons/w_m134_minigun.mdl" )
resource.AddFile( "models/weapons/w_m4a1_iron.mdl" )
resource.AddFile( "models/weapons/w_sig_229r.mdl" )
resource.AddFile( "models/weapons/w_snip_m24_6.mdl" )
resource.AddFile( "models/weapons/w_spas_12.mdl" )
resource.AddFile( "models/weapons/w_tcom_deagle.mdl" )
resource.AddFile( "models/shells/shell_12gauge.mdl" )
resource.AddFile( "models/shells/shell_338mag.mdl" )
resource.AddFile( "models/shells/shell_556.mdl" )
resource.AddFile( "models/shells/shell_57.mdl" )
resource.AddFile( "models/shells/shell_762nato.mdl" )
resource.AddFile( "models/shells/shell_9mm.mdl" )
resource.AddFile( "models/items/sniper_round_box.mdl" )
resource.AddFile( "models/combine_vests/bluevest.mdl" )
resource.AddFile( "models/combine_vests/bogvest.mdl" )
resource.AddFile( "models/combine_vests/elitevest.mdl" )
resource.AddFile( "models/combine_vests/militaryvest.mdl" )
resource.AddFile( "models/combine_vests/obseletevest.mdl" )
resource.AddFile( "models/combine_vests/outlandvest.mdl" )
resource.AddFile( "models/combine_vests/prisonvest.mdl" )
resource.AddFile( "models/combine_vests/zombineelitevest.mdl" )
resource.AddFile( "models/combine_vests/zombineregularvest.mdl" )
resource.AddFile( "models/combine_vests/zombineshotgunnervest.mdl" )
resource.AddFile( "models/combine_vests/zombinevest314.mdl" )
resource.AddFile( "materials/pincher.vmt" )
resource.AddFile( "materials/refract_ring.vmt" )
resource.AddFile( "materials/refract_ring.vtf" )
resource.AddFile( "materials/vgui/hud/ak47.vtf" )
resource.AddFile( "materials/vgui/hud/beretta.vtf" )
resource.AddFile( "materials/vgui/hud/deserteagle.vtf" )
resource.AddFile( "materials/vgui/hud/g36.vtf" )
resource.AddFile( "materials/vgui/hud/glock.vtf" )
resource.AddFile( "materials/vgui/hud/m24.vtf" )
resource.AddFile( "materials/vgui/hud/m3.vtf" )
resource.AddFile( "materials/vgui/hud/m4.vtf" )
resource.AddFile( "materials/vgui/hud/m98b.vtf" )
resource.AddFile( "materials/vgui/hud/m9k_ak47.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_coltpython.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_deagle.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_g36.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_glock.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_knife.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_knife.vtf" )
resource.AddFile( "materials/vgui/hud/m9k_m24.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_m3.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_m4a1.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_m92beretta.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_m98b.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_minigun.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_mp5.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_mp7.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_mp9.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_scar.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_sig_p229r.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_smgp90.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_spas12.vmt" )
resource.AddFile( "materials/vgui/hud/m9k_vector.vmt" )
resource.AddFile( "materials/vgui/hud/minigun.vtf" )
resource.AddFile( "materials/vgui/hud/mp5.vtf" )
resource.AddFile( "materials/vgui/hud/mp9.vtf" )
resource.AddFile( "materials/vgui/hud/p229.vtf" )
resource.AddFile( "materials/vgui/hud/p90.vtf" )
resource.AddFile( "materials/vgui/hud/python.vtf" )
resource.AddFile( "materials/vgui/hud/scar.vtf" )
resource.AddFile( "materials/vgui/hud/spas12.vtf" )
resource.AddFile( "materials/vgui/hud/vector.vtf" )
resource.AddFile( "materials/vgui/entities/coltpython.vtf" )
resource.AddFile( "materials/vgui/entities/deagle.vtf" )
resource.AddFile( "materials/vgui/entities/g36.vtf" )
resource.AddFile( "materials/vgui/entities/glock.vtf" )
resource.AddFile( "materials/vgui/entities/m24.vtf" )
resource.AddFile( "materials/vgui/entities/m3.vtf" )
resource.AddFile( "materials/vgui/entities/m4a1.vtf" )
resource.AddFile( "materials/vgui/entities/m92beretta.vtf" )
resource.AddFile( "materials/vgui/entities/m98b.vtf" )
resource.AddFile( "materials/vgui/entities/m9k_ak47.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_ak47.vtf" )
resource.AddFile( "materials/vgui/entities/m9k_coltpython.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_deagle.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_g36.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_glock.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_knife.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_knife.vtf" )
resource.AddFile( "materials/vgui/entities/m9k_m24.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_m3.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_m4a1.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_m92beretta.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_m98b.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_minigun.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_mp5.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_mp5.vtf" )
resource.AddFile( "materials/vgui/entities/m9k_mp7.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_mp9.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_scar.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_sig_p229r.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_smgp90.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_spas12.vmt" )
resource.AddFile( "materials/vgui/entities/m9k_spas12.vtf" )
resource.AddFile( "materials/vgui/entities/m9k_vector.vmt" )
resource.AddFile( "materials/vgui/entities/minigun.vtf" )
resource.AddFile( "materials/vgui/entities/mp7.vtf" )
resource.AddFile( "materials/vgui/entities/mp9.vtf" )
resource.AddFile( "materials/vgui/entities/scar.vtf" )
resource.AddFile( "materials/vgui/entities/sig229.vtf" )
resource.AddFile( "materials/vgui/entities/smgp90.vtf" )
resource.AddFile( "materials/vgui/entities/vector.vtf" )
resource.AddFile( "materials/trails/smoke.vmt" )
resource.AddFile( "materials/trails/smoke.vtf" )
resource.AddFile( "materials/sprites/boom_flare1.vmt" )
resource.AddFile( "materials/sprites/boom_light_glow02.vmt" )
resource.AddFile( "materials/sprites/nuke_light_glow02.vmt" )
resource.AddFile( "materials/sprites/nuke_redglow2.vmt" )
resource.AddFile( "materials/sprites/nuke_yellowflare.vmt" )
resource.AddFile( "materials/scope/gdcw_scopesight.vmt" )
resource.AddFile( "materials/scope/gdcw_scopesight.vtf" )
resource.AddFile( "materials/models/wystan/attachments/eotech/557.vmt" )
resource.AddFile( "materials/models/wystan/attachments/eotech/557.vtf" )
resource.AddFile( "materials/models/wystan/attachments/eotech/rect.vmt" )
resource.AddFile( "materials/models/wystan/attachments/eotech/rect.vtf" )
resource.AddFile( "materials/models/wystan/attachments/doctor/frame1.vmt" )
resource.AddFile( "materials/models/wystan/attachments/doctor/frame1.vtf" )
resource.AddFile( "materials/models/wystan/attachments/doctor/linse.vtf" )
resource.AddFile( "materials/models/wystan/attachments/doctor/rdot.vmt" )
resource.AddFile( "materials/models/wystan/attachments/akrail/newscope.vmt" )
resource.AddFile( "materials/models/wystan/attachments/akrail/newscope.vtf" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/aim1.vmt" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/aim1.vtf" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/aim2.vmt" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/aim2.vtf" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/lense.vmt" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/lense.vtf" )
resource.AddFile( "materials/models/wystan/attachments/aimpoint/mask.vtf" )
resource.AddFile( "materials/models/wystan/attachments/acog/acog.vmt" )
resource.AddFile( "materials/models/wystan/attachments/acog/acog.vtf" )
resource.AddFile( "materials/models/wystan/attachments/acog/lense.vmt" )
resource.AddFile( "materials/models/wystan/attachments/acog/lense.vtf" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/acoguv.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/barrel.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/carry.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/eotec.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/eotech.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/fore.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/gemtech.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/grip.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/gucci.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/lens.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/lower.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/mag.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/magnifier.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/magpul.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/pmag.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twinke_m4/upper.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tmp9/t1tan.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tmp9/w_mp5_magazine.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tmp9/w_mp9_parts.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tmp9/w_mp9_silencer.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tmp9/w_mp9_stock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/c_grip_no_rails.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/c_grip_no_rails.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/c_rail_no_acog.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/c_rail_no_acog.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/frame.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/frame.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/mag.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/mag.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/silencer.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/silencer.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/stock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thelama.thanez_g36c/stock.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thanez_ak/magazine.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thanez_ak/receiver.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thanez_ak/upper.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thanez/p226/frame.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thanez/p226/frame.vtf" )
resource.AddFile( "materials/models/weapons/w_models/thanez/p226/slide.vmt" )
resource.AddFile( "materials/models/weapons/w_models/thanez/p226/slide.vtf" )
resource.AddFile( "materials/models/weapons/w_models/tactical_m24/bipod.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tactical_m24/c3a1_2.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tactical_m24/m24(2).vmt" )
resource.AddFile( "materials/models/weapons/w_models/tactical_m24/m241.vmt" )
resource.AddFile( "materials/models/weapons/w_models/tactical_m24/uv1.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_mp52007/chamber.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_mp52007/foregrip.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_mp52007/fullstock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_mp52007/magazine.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_mp52007/receiver.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_m32007/m3.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_m32007/pump.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_m32007/shell.vmt" )
resource.AddFile( "materials/models/weapons/w_models/stoke_m32007/stock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/aim0py.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/bolt.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/flashhideb.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/main.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/map2.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/sights_down.vmt" )
resource.AddFile( "materials/models/weapons/w_models/schmung_mp7/sila.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/barrel.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/foldstock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/grips.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/heatshield.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/rec.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/rec2.vmt" )
resource.AddFile( "materials/models/weapons/w_models/pete_spas12/solidstock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/p90_smg/back.vmt" )
resource.AddFile( "materials/models/weapons/w_models/p90_smg/front.vmt" )
resource.AddFile( "materials/models/weapons/w_models/p90_smg/mag.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_glock/17slide.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_glock/frame.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_glock/internals.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_glock/magazine.vmt" )
resource.AddFile( "materials/models/weapons/w_models/masada/body.vmt" )
resource.AddFile( "materials/models/weapons/w_models/masada/fore.vmt" )
resource.AddFile( "materials/models/weapons/w_models/masada/halo.vmt" )
resource.AddFile( "materials/models/weapons/w_models/masada/pmag_30.vmt" )
resource.AddFile( "materials/models/weapons/w_models/masada/stock.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m98b/bipod.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m98b/dummy.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m98b/magazine.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m98b/main.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m98b/scope.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m9/frame.vmt" )
resource.AddFile( "materials/models/weapons/w_models/m9/slide.vmt" )
resource.AddFile( "materials/models/weapons/w_models/kriss/doodads.vmt" )
resource.AddFile( "materials/models/weapons/w_models/kriss/eotech.vmt" )
resource.AddFile( "materials/models/weapons/w_models/kriss/main3.vmt" )
resource.AddFile( "materials/models/weapons/w_models/kriss/top.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/frame_mw2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/frame_mw2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/frame_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/front_mw2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/front_mw2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/front_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/grip.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/grip.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/grip_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/lam_mw2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/lam_mw2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/lam_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/uvmap2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/uvmap2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vashts deagle/uvmap2_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/chamber.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/chamber.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/chamber_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/foregrip.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/foregrip.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/foregrip_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/fullstock.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/fullstock.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/fullstock_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/magazine.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/magazine.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/magazine_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/receiver.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/receiver.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink_bright_mp5/receiver_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/acognormal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/acoguv.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/barrel.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/barrel.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/barrel_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/carry.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/carry.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/carry_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/fore.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/fore.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/fore_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/gemtech.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/gemtech.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/gemtech_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/grip.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/grip.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/grip2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/gucci.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/lower.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/lower.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/lower_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/mag.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/mag.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/magpul.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/magpul.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/magpul_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/mag_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/newacog.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_left.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_right.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_right.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_right_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_top.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/plate_top.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/ras.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/ras.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/ras_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/stock.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/stock.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/upper.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/upper.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twinke_m4/upper_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ts_python_skin/ts_bulletz.vmt" )
resource.AddFile( "materials/models/weapons/v_models/ts_python_skin/ts_bulletz.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ts_python_skin/ts_python_nurmalz.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ts_python_skin/ts_python_skin.vmt" )
resource.AddFile( "materials/models/weapons/v_models/ts_python_skin/ts_python_skin.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/bullet.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/bullet.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/bullet_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/frame.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/frame.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/frame_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/linse.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/linse.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/rotex_silencer_textured_1024.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/rotex_silencer_textured_1024.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/rotex_silencer_textured_1024_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/t1tan.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/t1tan.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/t2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/t2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/t4.vmt" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/t4.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/v_mp9_body_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/v_mp9_parts_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/v_mp9_stock_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/w_mp5_magazine.vtf" )
resource.AddFile( "materials/models/weapons/v_models/tmp9/w_mp9_silencer.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/47_mag.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/47_rec.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/frame1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/frame1.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/linse.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/linse.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/magazine.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/magazine_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/newscope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/newscope.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/receiver.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/receiver.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/receiver_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/upper.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/upper.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez_ak/upper_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/frame.vmt" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/frame.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/frame_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/frame_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/slide.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/slide_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/slide_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/thanez/p226/slide_st.vmt" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/m3.vmt" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/m3.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/m3_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/pump.vmt" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/pump.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/pump_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/shell.vmt" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/shell.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/shell_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/stock.vmt" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/stock.vtf" )
resource.AddFile( "materials/models/weapons/v_models/stoke_m32007/stock_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/barrel.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/barrel.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/barrel_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/foldstock.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/foldstock.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/foldstock_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/grips.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/grips.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/grips_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/heatshield.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/heatshield.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/heatshield_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/rec.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/rec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/rec2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/rec2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/rec2_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/rec_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/shell.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/shell.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/solidstock.vmt" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/solidstock.vtf" )
resource.AddFile( "materials/models/weapons/v_models/pete_spas12/solidstock_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/back norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/back.vmt" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/back.vtf" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/front norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/front.vmt" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/front.vtf" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/mag norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/mag.vmt" )
resource.AddFile( "materials/models/weapons/v_models/p90_smg/mag.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/17slide.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/17slide.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/17slide_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/frame.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/frame.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/frame_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/internals.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/internals.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/internals_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/magazine.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/magazine.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_glock/magazine_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/bighandle.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/bighandle.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/cgun1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/cgun1.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/cgun1_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/cgun2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/cgun2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/cgun2_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/chain.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/chain.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/chainbody.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/chainbody.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/chainbody_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/chain_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/handlemini.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/handlemini.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/minigunvulcan.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/minigunvulcan.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/minigunvulcan_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/v_hands.vmt" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/v_hands.vtf" )
resource.AddFile( "materials/models/weapons/v_models/minigunvulcan/v_hands_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2bipodcompletemap.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2bipod_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2magazine.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2magazine_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2main.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2main_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2scopecompletemap.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/2scopenormal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m98b/bipo2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m98b/magazin2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m98b/mai2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m98b/scop2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m9/frame.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m9/frame.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m9/frame_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m9/slide.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m9/slide.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m9/slide_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/bipod.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/bipod.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/c3a1_2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/c3a1_2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/c3a1_2_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/lens.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/lens.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/lens_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/m24(2).vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/m24(2).vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/m24(2)_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/m241.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/m241.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/m241_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/map1 norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/map1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/map1.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/scope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/scope.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/scope_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m24/uv1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m24/uv1_original.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/doodads.vmt" )
resource.AddFile( "materials/models/weapons/v_models/kriss/doodads.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/doodads_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/eotech.vmt" )
resource.AddFile( "materials/models/weapons/v_models/kriss/eotech.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/eotech_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/glass.vmt" )
resource.AddFile( "materials/models/weapons/v_models/kriss/glass.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/main3.vmt" )
resource.AddFile( "materials/models/weapons/v_models/kriss/main3.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/main3_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/top.vmt" )
resource.AddFile( "materials/models/weapons/v_models/kriss/top.vtf" )
resource.AddFile( "materials/models/weapons/v_models/kriss/top_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/knife/bumpmap.vtf" )
resource.AddFile( "materials/models/weapons/v_models/knife/difmap.vmt" )
resource.AddFile( "materials/models/weapons/v_models/knife/difmap.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/c_grip_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/c_grip_no_rails.vmt" )
resource.AddFile( "materials/models/weapons/v_models/g36c/c_grip_no_rails.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/c_rail_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/c_rail_no_acog.vmt" )
resource.AddFile( "materials/models/weapons/v_models/g36c/c_rail_no_acog.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/frame.vmt" )
resource.AddFile( "materials/models/weapons/v_models/g36c/frame.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/frame_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/mag.vmt" )
resource.AddFile( "materials/models/weapons/v_models/g36c/mag.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/mag_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/silencer.vmt" )
resource.AddFile( "materials/models/weapons/v_models/g36c/silencer.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/silencer_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/stock.vmt" )
resource.AddFile( "materials/models/weapons/v_models/g36c/stock.vtf" )
resource.AddFile( "materials/models/weapons/v_models/g36c/stock_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/eo-back.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/eo-front.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/eo-glass-back.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/eo-glass-front.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/magnifier-glass.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/magnifier_d.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/mag_d_black.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/scar_diff.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/sights-down.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/sights-up.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/eotech_bump.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/eotech_diff.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/eotech_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/scar_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/tan/mag_bump.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/tan/mag_diff.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/tan/mag_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/tan/scar_bump.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fnscarh/bull/tan/scar_diff.vtf" )
resource.AddFile( "materials/models/vests/vest_shee0.vmt" )
resource.AddFile( "materials/models/vests/vest_shee0.vtf" )
resource.AddFile( "materials/models/vests/vest_shee1.vmt" )
resource.AddFile( "materials/models/vests/vest_shee1.vtf" )
resource.AddFile( "materials/models/vests/vest_shee2.vmt" )
resource.AddFile( "materials/models/vests/vest_shee2.vtf" )
resource.AddFile( "materials/models/vests/vest_shee3.vmt" )
resource.AddFile( "materials/models/vests/vest_shee3.vtf" )
resource.AddFile( "materials/models/vests/vest_shee4.vmt" )
resource.AddFile( "materials/models/vests/vest_shee4.vtf" )
resource.AddFile( "materials/models/vests/vest_shee5.vmt" )
resource.AddFile( "materials/models/vests/vest_shee5.vtf" )
resource.AddFile( "materials/models/vests/vest_shee6.vmt" )
resource.AddFile( "materials/models/vests/vest_shee6.vtf" )
resource.AddFile( "materials/models/vests/vest_shee7.vmt" )
resource.AddFile( "materials/models/vests/vest_shee7.vtf" )
resource.AddFile( "materials/models/vests/vest_shee8.vmt" )
resource.AddFile( "materials/models/vests/vest_shee8.vtf" )
resource.AddFile( "materials/models/vests/vest_shee9.vmt" )
resource.AddFile( "materials/models/vests/vest_shee9.vtf" )
resource.AddFile( "materials/models/vests/vest_sheet.vmt" )
resource.AddFile( "materials/models/vests/vest_sheet.vtf" )
resource.AddFile( "materials/models/items/newsniperbox.vtf" )
resource.AddFile( "materials/models/items/newsniperboxmaterial.vmt" )
resource.AddFile( "materials/models/failure/mk6/base.vmt" )
resource.AddFile( "materials/models/failure/mk6/base.vtf" )
resource.AddFile( "materials/models/failure/mk6/basenologo.vmt" )
resource.AddFile( "materials/models/failure/mk6/basenologo.vtf" )
resource.AddFile( "sound/earthquake.mp3" )
resource.AddFile( "materials/vgui/entities/arrest_stick.vmt" )
resource.AddFile( "materials/vgui/entities/arrest_stick.vtf" )
resource.AddFile( "materials/vgui/entities/door_ram.vmt" )
resource.AddFile( "materials/vgui/entities/door_ram.vtf" )
resource.AddFile( "materials/vgui/entities/keys.vmt" )
resource.AddFile( "materials/vgui/entities/keys.vtf" )
resource.AddFile( "materials/vgui/entities/lockpick.vmt" )
resource.AddFile( "materials/vgui/entities/lockpick.vtf" )
resource.AddFile( "materials/vgui/entities/ls_sniper.vmt" )
resource.AddFile( "materials/vgui/entities/ls_sniper.vtf" )
resource.AddFile( "materials/vgui/entities/med_kit.vmt" )
resource.AddFile( "materials/vgui/entities/med_kit.vtf" )
resource.AddFile( "materials/vgui/entities/pocket.vmt" )
resource.AddFile( "materials/vgui/entities/pocket.vtf" )
resource.AddFile( "materials/vgui/entities/stunstick.vmt" )
resource.AddFile( "materials/vgui/entities/stunstick.vtf" )
resource.AddFile( "materials/vgui/entities/unarrest_stick.vmt" )
resource.AddFile( "materials/vgui/entities/unarrest_stick.vtf" )
resource.AddFile( "materials/vgui/entities/weaponchecker.vmt" )
resource.AddFile( "materials/vgui/entities/weaponchecker.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_ak472.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_ak472.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_deagle2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_deagle2.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_fiveseven2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_fiveseven2.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_glock2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_glock2.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_keypadchecker.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_keypadchecker.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_m42.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_m42.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_mac102.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_mac102.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_mp52.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_mp52.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_p2282.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_p2282.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_pumpshotgun2.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_pumpshotgun2.vtf" )
resource.AddFile( "materials/fadmin/back.vmt" )
resource.AddFile( "materials/fadmin/back.vtf" )
resource.AddFile( "materials/fadmin/IconView.vmt" )
resource.AddFile( "materials/fadmin/IconView.vtf" )
resource.AddFile( "materials/fadmin/ListView.vmt" )
resource.AddFile( "materials/fadmin/ListView.vtf" )
resource.AddFile( "materials/fadmin/icons/access.vmt" )
resource.AddFile( "materials/fadmin/icons/access.vtf" )
resource.AddFile( "materials/fadmin/icons/ban.vmt" )
resource.AddFile( "materials/fadmin/icons/ban.vtf" )
resource.AddFile( "materials/fadmin/icons/changeteam.vmt" )
resource.AddFile( "materials/fadmin/icons/changeteam.vtf" )
resource.AddFile( "materials/fadmin/icons/chatmute.vmt" )
resource.AddFile( "materials/fadmin/icons/chatmute.vtf" )
resource.AddFile( "materials/fadmin/icons/cleanup.vmt" )
resource.AddFile( "materials/fadmin/icons/cleanup.vtf" )
resource.AddFile( "materials/fadmin/icons/cloak.vmt" )
resource.AddFile( "materials/fadmin/icons/cloak.vtf" )
resource.AddFile( "materials/fadmin/icons/disable.vmt" )
resource.AddFile( "materials/fadmin/icons/disable.vtf" )
resource.AddFile( "materials/fadmin/icons/freeze.vmt" )
resource.AddFile( "materials/fadmin/icons/freeze.vtf" )
resource.AddFile( "materials/fadmin/icons/god.vmt" )
resource.AddFile( "materials/fadmin/icons/god.vtf" )
resource.AddFile( "materials/fadmin/icons/ignite.vmt" )
resource.AddFile( "materials/fadmin/icons/ignite.vtf" )
resource.AddFile( "materials/fadmin/icons/jail.vmt" )
resource.AddFile( "materials/fadmin/icons/jail.vtf" )
resource.AddFile( "materials/fadmin/icons/kick.vmt" )
resource.AddFile( "materials/fadmin/icons/kick.vtf" )
resource.AddFile( "materials/fadmin/icons/Message.vmt" )
resource.AddFile( "materials/fadmin/icons/Message.vtf" )
resource.AddFile( "materials/fadmin/icons/MOTD.vmt" )
resource.AddFile( "materials/fadmin/icons/MOTD.vtf" )
resource.AddFile( "materials/fadmin/icons/noclip.vmt" )
resource.AddFile( "materials/fadmin/icons/noclip.vtf" )
resource.AddFile( "materials/fadmin/icons/PickUp.vmt" )
resource.AddFile( "materials/fadmin/icons/PickUp.vtf" )
resource.AddFile( "materials/fadmin/icons/ragdoll.vmt" )
resource.AddFile( "materials/fadmin/icons/ragdoll.vtf" )
resource.AddFile( "materials/fadmin/icons/RCON.vmt" )
resource.AddFile( "materials/fadmin/icons/RCON.vtf" )
resource.AddFile( "materials/fadmin/icons/ServerSetting.vmt" )
resource.AddFile( "materials/fadmin/icons/ServerSetting.vtf" )
resource.AddFile( "materials/fadmin/icons/slap.vmt" )
resource.AddFile( "materials/fadmin/icons/slap.vtf" )
resource.AddFile( "materials/fadmin/icons/slay.vmt" )
resource.AddFile( "materials/fadmin/icons/slay.vtf" )
resource.AddFile( "materials/fadmin/icons/spectate.vmt" )
resource.AddFile( "materials/fadmin/icons/spectate.vtf" )
resource.AddFile( "materials/fadmin/icons/teleport.vmt" )
resource.AddFile( "materials/fadmin/icons/teleport.vtf" )
resource.AddFile( "materials/fadmin/icons/voicemute.vmt" )
resource.AddFile( "materials/fadmin/icons/voicemute.vtf" )
resource.AddFile( "materials/fadmin/icons/weapon.vmt" )
resource.AddFile( "materials/fadmin/icons/weapon.vtf" )

I had the same problem on my server, if you are using the Steam Workshop as FastDL it is very easy to fix.

Just add this to the FastDL and everyone joining the server will download the F4 menu.