I’m testing new things out. I’m currently inside the entity “spawned_weapon”
Trying to create a easy thing so people first of can not pickup the weapon they already have.
if self:GetClass(“weapon_m4”) and activator:HasWeapon(“weapon_m4”) then
However this code makes it when the player has a m4 he can not pickup any other weapon at all. how do I make it so the player is still able to pickup other weapons BUT the “weapon_m4”
From there I will be able to do things myself.
Thank you very much!