DarkRP Models

I have the job citizen sat as default:
TEAM_CITIZEN = AddExtraTeam(“Citizen”, Color(20, 150, 20, 255), “models/Humans/Group01/male_02.mdl”, [[The Citizen is the most basic level of society you can hold
besides being a hobo.
You have no specific role in city life.]], {}, “citizen”, 0, 45, 0, false, false)

But the model for the citizen keeps changing?
Like from rebel to barney and to other stuff…

[editline]04:13PM[/editline]

Also, the Civil Protection Cheif:
TEAM_CHIEF = AddExtraTeam(“Civil Protection Chief”, Color(20, 20, 255, 255), “models/player/combine_soldier_prisonguard.mdl”, [[The Chief is the leader of the Civil Protection unit.
Coordinate the police forces to bring law to the city
Hit them with arrest baton to put them in jail
Bash them with a stunstick and they might learn better than to
disobey the law.
The Battering Ram can break down the door of a criminal with a
warrant for his/her arrest.
Type /wanted <name> to alert the public to this criminal
Type /jailpos to set the Jail Position]], {“arrest_stick”, “unarrest_stick”, “weapon_deagle2”, “stunstick”, “door_ram”, “weaponchecker”, “item_ammo_pistol”}, “chief”, 1, 75, 0, false, true, TEAM_POLICE)

is also coming up as a rebel…

If you could post some more information e.g. DarkRP version if not SVN please update to the SVN version which you can find at:


 darkrp.googlecode.com 

But there is only really 1 reason this would happen, rp_enforcemodels 0 is set you need to change this setting to rp_enforcemodels 1 to fix this problem.

You can find the rp enforcemodels option in the admin tab in the RP F4 Menu.

I have rp_enforemodels on 1, I just checked it.

And I also have the SVN version of DarkRP (2.3.7)
Now the Police Cheif is showing up as a rebel ;\

I didn’t edit the models or anything, I don’t get it.

[editline]01:21AM[/editline]

Everytime someone dies and respawns they have a different model…