DarkRP problem

Hi! I’m having a problem with my Darkrp! Weapons and Drugs are showing in the F4 menu! I don’t want them to be there at all! Please help me! :slight_smile: (BTW player’s aren’t able to purchase them, they’re just there which looks ugly)

http://puu.sh/3lxyR/f38a37f1f9.jpg

Here’s my config.lua:


/*
Toggle settings
Set to true or false
*/

-- voice3D - Enable/disable 3DVoice is enabled
GM.Config.voice3D						= true
-- adminnpcs - Whether or not NPCs should be admin only.
GM.Config.adminnpcs 					= true
-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons
GM.Config.AdminsCopWeapons 				= true
-- adminsents - Whether or not SENTs should be admin only.
GM.Config.adminsents 					= true
-- adminvehicles - Whether or not Vehicles should be admin only.
GM.Config.adminvehicles 				= true
-- advertisements - Enable/Disable chatprint advertisements.
GM.Config.advertisements 				= true
-- allow people getting their own custom jobs
GM.Config.allowjobswitch 				= true
-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
GM.Config.allowrpnames 					= true
-- allowsprays - Enable/disable the use of sprays on the server.
GM.Config.allowsprays 					= true
-- allowvehicleowning - Enable/disable whether people can own vehicles.
GM.Config.allowvehicleowning 			= true
-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
GM.Config.allowvnocollide 				= false
-- alltalk - Enable for global chat, disable for local chat.
GM.Config.alltalk 						= false
-- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
GM.Config.autovehiclelock 				= false
-- babygod - people spawn godded (prevent spawn killing)
GM.Config.babygod 						= true
-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e
GM.Config.canforcedooropen				= true
-- chatsounds - sounds are played when some things are said in chat
GM.Config.chatsounds					= true
-- chiefjailpos - Allow the Chief to set the jail positions.
GM.Config.chiefjailpos 					= true
-- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
GM.Config.cit_propertytax 				= true
-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props
GM.Config.copscanunfreeze 				= true
-- copscanunweld - Enable/disable the ability of cops to unweld other people's props
GM.Config.copscanunweld 				= false
-- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
GM.Config.cpcanarrestcp 				= true
-- customjobs - Enable/disable the /job command (personalized job names).
GM.Config.customjobs 					= true
-- customspawns - Enable/disable whether custom spawns should be used.
GM.Config.customspawns 					= true
-- deathblack - Whether or not a player sees black on death.
GM.Config.deathblack 					= false
-- showdeaths - Display kill information in the upper right corner of everyone's screen.
GM.Config.showdeaths 					= true
-- deathpov - Enable/disable whether people see their death in first person view
GM.Config.deathpov 						= false
-- decalcleaner - Enable/Disable clearing ever players decals.
GM.Config.decalcleaner 					= false
-- doorwarrants - Enable/disable Warrant requirement to enter property.
GM.Config.doorwarrants 					= true
-- dropmoneyondeath - Enable/disable whether people drop money on death.
GM.Config.dropmoneyondeath 				= false
-- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
GM.Config.droppocketarrest 				= false
-- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
GM.Config.droppocketdeath 				= true
-- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
GM.Config.dropweapondeath 				= false
-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
GM.Config.dynamicvoice 					= true
-- earthquakes - Enable/disable earthquakes.
GM.Config.earthquakes 					= false
-- enablebuyhealth - Enable/disable buyhealth
GM.Config.enablebuyhealth 				= true
-- enablebuypistol - Turn /buy on of off.
GM.Config.enablebuypistol 				= false
-- enablemayorsetsalary - Enable Mayor salary control.
GM.Config.enablemayorsetsalary 			= false
-- enableshipments - Turn /buyshipment on of off.
GM.Config.enableshipments 				= false
-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
GM.Config.enforceplayermodel 			= true
-- globalshow - Whether or not to display player info above players' heads in-game.
GM.Config.globalshow 					= false
-- ironshoot - Enable/disable whether people need iron sights to shoot.
GM.Config.ironshoot 					= true
-- showjob - Whether or not to display a player's job above their head in-game.
GM.Config.showjob 						= true
-- letters - Enable/disable letter writing / typing.
GM.Config.letters 						= true
-- license - Enable/disable People need a license to be able to pick up guns
GM.Config.license 						= false
-- logging - Enable/disable logging everything that happens.
GM.Config.logging 						= true
-- lottery - Enable/disable creating lotteries for mayors
GM.Config.lottery 						= true
-- showname - Whether or not to display a player's name above their head in-game.
GM.Config.showname 						= true
-- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
GM.Config.needwantedforarrest 			= false
-- noguns - Enabling this feature bans Guns and Gun Dealers.
GM.Config.noguns 						= false
-- norespawn - Enable/Disable that people don't have to respawn when they change job.
GM.Config.norespawn 					= true
-- npcarrest - Enable/disable arresting npc's
GM.Config.npcarrest 					= true
-- ooc - Whether or not OOC tags are enabled.
GM.Config.ooc 							= true
-- propertytax - Enable/disable property tax.
GM.Config.propertytax 					= false
-- proppaying - Whether or not players should pay for spawning props.
GM.Config.proppaying 					= false
-- propspawning - Enable/disable props spawning for non-admins.
GM.Config.propspawning 					= true
-- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
GM.Config.removeclassitems 				= true
-- respawninjail - Enable/disable whether people can respawn in jail when they die
GM.Config.respawninjail 				= true
-- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
GM.Config.restrictallteams 				= false
-- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
GM.Config.restrictbuypistol 			= true
-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped
GM.Config.restrictdrop 					= false
-- strictsuicide - Whether or not players should spawn where they suicided
GM.Config.strictsuicide 				= false
-- telefromjail - Enable/disable teleporting from jail.
GM.Config.telefromjail 					= true
-- teletojail - Enable/disable teleporting to jail.
GM.Config.teletojail 					= true
-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
GM.Config.unlockdoorsonstart 			= false
-- voiceradius - Enable/disable local voice chat.
GM.Config.voiceradius 					= true
-- tax - Whether players pay taxes on their wallets.
GM.Config.wallettax 					= false
-- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
GM.Config.wantedsuicide 				= false
-- showcrosshairs - Enable/disable crosshair visibility
GM.Config.showcrosshairs				= true

/*
Value settings
*/
-- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
GM.Config.adminweapons					= 1
-- arrestspeed - Sets the max arrest speed.
GM.Config.arrestspeed					= 120
-- babygodtime - How long the babygod lasts
GM.Config.babygodtime					= 5
-- deathfee - the amount of money someone drops when dead.
GM.Config.deathfee						= 30
-- decaltimer - Sets the time to clear clientside decals. (seconds)
GM.Config.decaltimer					= 120
-- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
GM.Config.demotetime					= 120
-- doorcost - Sets the cost of a door.
GM.Config.doorcost						= 30
-- entremovedelay - how long to wait before removing a bought entity after disconnect.
GM.Config.entremovedelay				= 0
-- healthcost - Sets the cost of health.
GM.Config.healthcost					= 60
-- jailtimer - Sets the jailtimer. (in seconds)
GM.Config.jailtimer						= 120
-- maxcopsalary - Sets the max salary that the Mayor can give to a CP.
GM.Config.maxcopsalary					= 100
-- maxdoors - Sets the max amount of doors one can own.
GM.Config.maxdoors						= 20
-- maxdrugs - Sets max drugs.
GM.Config.maxdrugs						= 2
-- maxfoods - Sets the max food cartons per Microwave owner.
GM.Config.maxfoods						= 2
-- maxlawboards - The maximum number of law boards the mayor can place.
GM.Config.maxlawboards					= 2
-- maxletters - Sets max letters.
GM.Config.maxletters					= 10
-- maxlotterycost - Maximum payment the mayor can set to join a lottery.
GM.Config.maxlotterycost				= 250
-- maxmayorsetsalary - Sets the Max Salary that a Mayor can set for another player.
GM.Config.maxmayorsetsalary				= 120
-- maxnormalsalary - Sets the max normal salary.
GM.Config.maxnormalsalary				= 90
-- maxvehicles - Sets how many vehicles one can buy.
GM.Config.maxvehicles					= 5
-- microwavefoodcost - Sets the sale price of Microwave Food.
GM.Config.microwavefoodcost				= 30
-- minlotterycost - Minimum payment the mayor can set to join a lottery.
GM.Config.minlotterycost				= 30
-- mprintamount - Value of the money printed by the money printer.
GM.Config.mprintamount					= 250
-- normalsalary - Sets the starting salary for newly joined players.
GM.Config.normalsalary					= 45
-- npckillpay - Sets the money given for each NPC kill.
GM.Config.npckillpay					= 10
-- paydelay - Sets how long it takes before people get salary
GM.Config.paydelay						= 160
-- pocketitems - Sets the amount of objects the pocket can carry
GM.Config.pocketitems					= 10
-- pricecap - The maximum price of items (using /price)
GM.Config.pricecap						= 500
-- pricemin - The minimum price of items (using /price)
GM.Config.pricemin						= 50
-- propcost - How much prop spawning should cost. (prop paying must be enabled for this to have an effect)
GM.Config.propcost						= 10
-- quakechance - Chance of an earthquake happening.
GM.Config.quakechance					= 4000
-- respawntime - Minimum amount of seconds a player has to wait before respawning.
GM.Config.respawntime					= 1
-- runspeed - Sets the max running speed.
GM.Config.runspeed						= 240
-- runspeed - Sets the max running speed for CP teams
GM.Config.runspeedcp					= 255
-- searchtime - Number of seconds for which a search warrant is valid.
GM.Config.searchtime					= 30
-- ShipmentSpawnTime - Antispam time between spawning shipments.
GM.Config.ShipmentSpamTime				= 3
-- shipmenttime - The number of seconds it takes for a shipment to spawn.
GM.Config.shipmentspawntime				= 10
-- startinghealth - the health when you spawn.
GM.Config.startinghealth				= 100
-- startingmoney - your wallet when you join for the first time.
GM.Config.startingmoney					= 500
-- vehiclecost - Sets the cost of a vehicle (To own it).
GM.Config.vehiclecost					= 40
-- wallettaxmax - Maximum percentage of tax to be paid.
GM.Config.wallettaxmax					= 5
-- wallettaxmin - Minimum percentage of tax to be paid.
GM.Config.wallettaxmin					= 1
-- wallettaxtime - Time in seconds between taxing players. Requires server restart.
GM.Config.wallettaxtime					= 600
-- wantedtime - Number of seconds for which a player is wanted for.
GM.Config.wantedtime					= 120
-- walkspeed - Sets the max walking speed.
GM.Config.walkspeed						= 160

/*---------------------------------------------------------------------------
Other settings
---------------------------------------------------------------------------*/

-- The skin DarkRP uses. Set to "default" to use the GMod default derma theme
GM.Config.DarkRPSkin = "default"
GM.Config.currency = "$"


-- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped
GM.Config.DisallowDrop = {
	["weapon_keypadchecker"] = true,
	["keys"] = true,
	["pocket"] = true
}

GM.Config.DefaultWeapons = {
	"keys",
	"weapon_physcannon",
	"gmod_camera",
	"gmod_tool",
	"pocket",
	"weapon_physgun"
}

-- The list of modules that are disabled. Set to true to disable, false to enable.
-- Modules that are not in this list are enabled by default.
GM.Config.DisabledModules = {
	["afk"] = true,
	["chatsounds"] = false,
	["events"] = false,
	["hungermod"] = true,
	["playerscale"] = false,
	["sleep"] = false,
	["voterestrictions"] = true,
	["hitmenu"] = false,
}


(User was banned for this post ("utt, darkrp thread" - Gran PC))