Darkrp Scaling On Spawn.

Hi, i was wondering if with Darkrp you could make a function where they would be scaled when they spawned.

I tried using this in my job code but there were lua errors:

PlayerSpawn = function(ply) Entity:SetModelScale( 1.5 scale, 1 deltaTime=0 ) return CLIENT end

Any help is appreciated.

You already have ply as the argument – run the function on that instead. Also, "1.5 scale, 1 deltaTime=0 " isn’t syntactically correct; you just input numbers for the arguments. Such as blah:SetModelScale(1.5, 1)