DarkRP shipments aren't showing up in the F4 menu?

For my DarkRP server I just got done massively reforming the jobs and shipments, but everything but the shipments work. They don’t even show up in the F4 menu. Does anyone know how to fix this?

Maybe you assigned them to a certain job? can you post the code?

Did you want addshipments or addentities?

Personally I don’t have much experience with DarkRP, so post both, and if I can’t help a better coder can.

addentities.lua :
[lua]-- AddCustomShipment(“Desert eagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_deagle2”, 215, 10, true, 215, true, {TEAM_GUN})
– AddCustomShipment(“Fiveseven”, “models/weapons/w_pist_fiveseven.mdl”, “weapon_fiveseven2”, 0, 10, true, 205, true, {TEAM_GUN})
– AddCustomShipment(“Glock”, “models/weapons/w_pist_glock18.mdl”, “weapon_glock2”, 0, 10, true, 160, true, {TEAM_GUN})
– AddCustomShipment(“P228”, “models/weapons/w_pist_p228.mdl”, “weapon_p2282”, 0, 10, true, 185, true, {TEAM_GUN})

– AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_ak472”, 2450, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“MP5”, “models/weapons/w_smg_mp5.mdl”, “weapon_mp52”, 2200, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“M4”, “models/weapons/w_rif_m4a1.mdl”, “weapon_m42”, 2450, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Mac 10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mac102”, 2150, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Pump shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_pumpshotgun2”, 1750, 10, false, nil, false, {TEAM_GUN})
– AddCustomShipment(“Sniper rifle”, “models/weapons/w_snip_g3sg1.mdl”, “ls_sniper”, 3750, 10, false, nil, false, {TEAM_GUN})

AddEntity(“Money printer”, “money_printer”, “models/props_c17/consolebox01a.mdl”, 1000, 2, “/buymoneyprinter”)
/*
How to add custom vehicles:
FIRST
go ingame, type rp_getvehicles for available vehicles!
then:
AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
Examples:
AddCustomVehicle(“Jeep”, “models/buggy.mdl”, 100 )
AddCustomVehicle(“Airboat”, “models/airboat.mdl” 600, {TEAM_GUN})
AddCustomVehicle(“Airboat”, “models/airboat.mdl”, 600, {TEAM_GUN, TEAM_MEDIC})

Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt

HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model…)>", “<the classname of the weapon>”, <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT’S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.

EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */

//AddCustomShipment(“HL2pistol”, “models/weapons/W_pistol.mdl”, “weapon_pistol”, 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

–EXAMPLE OF AN ENTITY(in this case a medkit)
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, false, 10, false, {TEAM_GUN}, “models/props_c17/oildrum001_explosive.mdl”)
–EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU’LL EAT THE BALL LOL
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, true, 10, true)
– ADD CUSTOM SHIPMENTS HERE(next line):

– CS:S Weapons:
AddCustomShipment(“Galil”, “models/weapons/w_rif_galil.mdl”, “weapon_mad_galil”, 15000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_mad_ak47”, 11150, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“M4A1”, “models/weapons/w_rif_m4a1.mdl”, “weapon_mad_m4”, 12500, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Famas”, “models/weapons/w_rif_famas.mdl”, “weapon_mad_famas”, 17000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Scout”, “models/weapons/w_snip_scout.mdl”, “weapon_mad_scout”, 18000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Mac-10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mad_mac10”, 35000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“XM1014”, “models/weapons/w_shot_xm1014.mdl”, “weapon_mad_xm1014”, 30000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Bernelli M3”, “models/weapons/w_shot_m3super90.mdl”, “weapon_mad_m3”, 25000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Grenade”, “models/weapons/w_eq_fraggrenade.mdl”, “weapon_mad_grenade”, 15000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Flash”, “models/weapons/w_eq_flashbang_thrown.mdl”, “weapon_mad_flash”, 2500, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Smoke”, “models/weapons/w_eq_smokegrenade.mdl”, “weapon_mad_smoke”, 2500, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Deagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_mad_deagle”, 12500, 10, false, 250, false, {TEAM_GUNSMITH})

– Half life 2 weapons:
AddCustomShipment(“AR2”, “models/weapons/w_irifle.mdl”, “weapon_mad_ar2”, 400000000, 5, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“MP7”, “models/weapons/w_smg1.mdl”, “weapon_mad_mp7”, 16000, 10, false, 0, false, {TEAM_GUNSMITH, TEAM_POLICEDEALER})
AddCustomShipment(“Alyx Gun”, “models/weapons/w_alyx_gun_2.mdl”, “weapon_mad_alyxgun”, 250000, 10, false, 260, false, {TEAM_GUNSMITH})
AddCustomShipment(“USP Match”, “models/weapons/w_pistol.mdl”, “weapon_mad_usp_match”, 7200, 10, false, 190, false, {TEAM_GUN})
AddCustomShipment(“Crowbar”, “models/weapons/w_crowbar.mdl”, “weapon_crowbar”, 300, 10, false, 100, false, {TEAM_GUN})
AddCustomShipment(“Crossbow”, “models/weapons/w_crossbow.mdl”, “weapon_mad_crossbow”, 300000, 5, false, 100, false, {TEAM_GUNSMITH})

– Other:
AddCustomShipment(“Flare gun”, “models/weapons/w_pistol.mdl”, “weapon_mad_flare”, 300, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Medic kit”, “models/items/w_medkit.mdl”, “weapon_mad_medic”, 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Lockpick”, “models/weapons/w_crowbar.mdl”, “lockpick”, 75, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Arrest Stick”, “models/weapons/w_stunbaton.mdl”, 5000, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Unarrest Stick”, “models/weapons/w_stunbaton.mdl”, “arrest_stick”, 200, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Breaching Charge”, “models/weapons/w_slam.mdl”, “weapon_mad_charge”, 5000, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Knife”, “models/weapons/w_knife_t.mdl”, “weapon_mad_knife”, 25, 15, false, 0, false,{TEAM_GUN})
AddCustomShipment(“Fuel”, “models/props_junk/gascan001a.mdl”, “ent_mad_fuel”, 50, 5, false, 0, false, {TEAM_GUN})

–Drugs
AddCustomShipment(“Beer”, “models/drug_mod/alcohol_can.mdl”, “durgz_alchol”, 7, 6, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Pills”, “models/jaanus/aspbtl.mdl”, “durgz_aspirin”, 10, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Cigarettes”, “models/boxopencigshib.mdl”, “durgz_cigarette”, 70, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Cocaine”, “models/cocn.mdl”, “durgz_cocaine”, 40000, 60, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Heroine”, “models/katharsmodels/syringe_out/syringe_out.mdl”, “durgz_heroine”, 10000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Weed”, “models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl”, “durgz_weed”, 3480, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Water”, “models/drug_mod/the_bottle_of_water.mdl”, “durgz_water”, 10, 10, false, 0, false, {TEAM_GUN})

–Ammo
AddCustomShipment(“9mm Ammo”, “models/Items/BoxSRounds.mdl”, “ent_mad_ammo_9mm”, 100, 10, false, 0, false, {TEAM_GUN, TEAM_GUNSMITH})
AddCustomShipment(“4.6 Ammo”, “models/Items/BoxSRounds.mdl”, “ent_mad_ammo_46mm”, 500, 10, false, 0, false, {TEAM_POLICEDEALER, TEAM_GUNSMITH})
AddCustomShipment(“Shotgun Shells”, “models/Items/BoxBuckshot.mdl”, “ent_mad_ammo_shotgun”, 200, 10, false, 0, false, {TEAM_GUN, TEAM_GUNSMITH})
AddCustomShipment(“7.62 Ammo”, “models/Items/BoxMRounds.mdl”, “ent_mad_ammo_762mm”, 100, 20, false, 0, false {TEAM_GUNSMITH})
AddCustomShipment(“5.56 Ammo”, “models/Items/BoxMRounds.mdl”, “ent_mad_ammo_556mm”, 100, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(".50 AE Ammo", “models/items/BoxSRounds.mdl”, “ent_mad_ammo_50”, 800, 10, false, 0 ,false, {TEAM_GUNSMITH})[/lua]

addshipments.lua :
[lua]CustomShipments = {}
function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it’s nil then I failed):
" … tostring(name)
print(text)
hook.Add(“PlayerSpawn”, “ShipmentError”, function(ply)
if ply:IsAdmin() then ply:ChatPrint("WARNING: "…text) end end)
return
end
if not util.IsValidModel(model) then
local text = “The model of shipment “…name…” is incorrect! cannot create custom shipment!”
print(text)
hook.Add(“PlayerSpawn”, “ShipmentError”, function(ply)
if ply:IsAdmin() then ply:ChatPrint("WARNING: "…text) end end)
return
end
local AllowedClasses = classes or {} // if classes isn’t entered then only the Gundealer can buy them.
local price = tonumber(price)
local shipmentmodel = shipmodel or “models/Items/item_item_crate.mdl”
table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
end

/*
HOW TO ADD CUSTOM SHIPMENTS:
AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model…)>", “<the classname of the weapon>”, <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buypistol only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)

Notes:
MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
CLASSNAME OF THE WEAPON
there are half-life 2 weapons you can add:
weapon_pistol
weapon_smg1
weapon_ar2
weapon_rpg
weapon_crowbar
weapon_physgun
weapon_357
weapon_crossbow
weapon_slam
weapon_bugbait
weapon_frag
weapon_physcannon
weapon_shotgun
gmod_tool

But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
This means the classname is weapon_posessor

YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT’S OK!
YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!

true/false: Can the weapon be sold seperately?(with /buypistol name) if you want yes then say true else say no

the price of sold seperate is the price it is when you do /buypistol name. Of course you only have to fill this in when sold seperate is true.

EXAMPLES OF CUSTOM SHIPMENTS(remove the – to activate it): */

//AddCustomShipment(“HL2pistol”, “models/weapons/W_pistol.mdl”, “weapon_pistol”, 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})

–EXAMPLE OF AN ENTITY(in this case a medkit)
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, false, 10, false, {TEAM_GUN}, “models/props_c17/oildrum001_explosive.mdl”)
–EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU’LL EAT THE BALL LOL
–AddCustomShipment(“bball”, “models/Combine_Helicopter/helicopter_bomb01.mdl”, “sent_ball”, 100, 10, true, 10, true)
– ADD CUSTOM SHIPMENTS HERE(next line):

– CS:S Weapons:
AddCustomShipment(“Galil”, “models/weapons/w_rif_galil.mdl”, “weapon_mad_galil”, 15000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“AK47”, “models/weapons/w_rif_ak47.mdl”, “weapon_mad_ak47”, 11150, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“M4A1”, “models/weapons/w_rif_m4a1.mdl”, “weapon_mad_m4”, 12500, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Famas”, “models/weapons/w_rif_famas.mdl”, “weapon_mad_famas”, 17000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Scout”, “models/weapons/w_snip_scout.mdl”, “weapon_mad_scout”, 18000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Mac-10”, “models/weapons/w_smg_mac10.mdl”, “weapon_mad_mac10”, 35000, 10, false, 0, false, {TEAM_GUN, TEAM_GUNSMITH})
AddCustomShipment(“XM1014”, “models/weapons/w_shot_xm1014.mdl”, “weapon_mad_xm1014”, 30000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Shotgun”, “models/weapons/w_shot_m3super90.mdl”, “weapon_mad_m3”, 25000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Grenade”, “models/weapons/w_eq_fraggrenade.mdl”, “weapon_mad_grenade”, 15000, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“Flash”, “models/weapons/w_eq_flashbang_thrown.mdl”, “weapon_mad_flash”, 2500, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Smoke”, “models/weapons/w_eq_smokegrenade.mdl”, “weapon_mad_smoke”, 2500, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Deagle”, “models/weapons/w_pist_deagle.mdl”, “weapon_mad_deagle”, 12500, 10, false, 250, false, {TEAM_GUNSMITH})

– Half life 2 weapons:
AddCustomShipment(“AR2”, “models/weapons/w_irifle.mdl”, “weapon_mad_ar2”, 400000000, 5, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(“MP7”, “models/weapons/w_smg1.mdl”, “weapon_mad_mp7”, 16000, 10, false, 0, false, {TEAM_GUNSMITH, TEAM_POLICEDEALER})
AddCustomShipment(“Alyx Gun”, “models/weapons/w_alyx_gun_2.mdl”, “weapon_mad_alyxgun”, 250000, 10, false, 260, false, {TEAM_GUNSMITH})
AddCustomShipment(“Pistol”, “models/weapons/w_pistol.mdl”, “weapon_mad_usp_match”, 7200, 10, false, 190, false, {TEAM_GUN})
AddCustomShipment(“Crowbar”, “models/weapons/w_crowbar.mdl”, “weapon_crowbar”, 300, 10, false, 100, false, {TEAM_GUN})
AddCustomShipment(“Crossbow”, “models/weapons/w_crossbow.mdl”, “weapon_mad_crossbow”, 300000, 5, false, 100, false, {TEAM_GUNSMITH})

– Other:
AddCustomShipment(“Flare gun”, “models/weapons/w_pistol.mdl”, “weapon_mad_flare”, 300, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Medic kit”, “models/items/w_medkit.mdl”, “weapon_mad_medic”, 5000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Lockpick”, “models/weapons/w_crowbar.mdl”, “lockpick”, 75, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Arrest Stick”, “models/weapons/w_stunbaton.mdl”, 5000, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Unarrest Stick”, “models/weapons/w_stunbaton.mdl”, “arrest_stick”, 200, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Breaching Charge”, “models/weapons/w_slam.mdl”, “weapon_mad_charge”, 5000, 10, false, 0, false, {TEAM_POLICEDEALER})
AddCustomShipment(“Knife”, “models/weapons/w_knife_t.mdl”, “weapon_mad_knife”, 25, 15, false, 0, false, {TEAM_GUN})

–Drugs
AddCustomShipment(“Beer”, “models/drug_mod/alcohol_can.mdl”, “durgz_alchol”, 7, 6, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Pills”, “models/jaanus/aspbtl.mdl”, “durgz_aspirin”, 10, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Cigarettes”, “models/boxopencigshib.mdl”, “durgz_cigarette”, 70, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Cocaine”, “models/cocn.mdl”, “durgz_cocaine”, 40000, 60, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Heroine”, “models/katharsmodels/syringe_out/syringe_out.mdl”, “durgz_heroine”, 10000, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Weed”, “models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl”, “durgz_weed”, 3480, 10, false, 0, false, {TEAM_GUN})
AddCustomShipment(“Water”, “models/drug_mod/the_bottle_of_water.mdl”, “durgz_water”, 10, 10, false, 0, false, {TEAM_GUN})

–Ammo
AddCustomShipment(“9mm Ammo”, “models/Items/BoxSRounds.mdl”, “ent_mad_ammo_9mm”, 100, 10, false, 0, false, {TEAM_GUN, TEAM_GUNSMITH})
AddCustomShipment(“4.6 Ammo”, “models/Items/BoxSRounds.mdl”, “ent_mad_ammo_46mm”, 500, 10, false, 0, false, {TEAM_POLICEDEALER, TEAM_GUNSMITH})
AddCustomShipment(“Shotgun Shells”, “models/Items/BoxBuckshot.mdl”, “ent_mad_ammo_shotgun”, 200, 10, false, 0, false, {TEAM_GUN, TEAM_GUNSMITH})
AddCustomShipment(“7.62 Ammo”, “models/Items/BoxMRounds.mdl”, “ent_mad_ammo_762mm”, 100, 20, false, 0, false {TEAM_GUNSMITH})
AddCustomShipment(“5.56 Ammo”, “models/Items/BoxMRounds.mdl”, “ent_mad_ammo_556mm”, 100, 10, false, 0, false, {TEAM_GUNSMITH})
AddCustomShipment(".50 AE Ammo", “models/items/BoxSRounds.mdl”, “ent_mad_ammo_50”, 800, 10, false, 0 ,false, {TEAM_GUNSMITH})[/lua]

[editline]16th June 2011[/editline]

woah what happened to the tags

it’s [“lua”] ["/lua"] remove the quotation marks.

Do none of the shipments show up or only some, and are there errors in console?

Why do you call the AddCustomShipment function twice for each weapon?

Since when is addshipments.lua ever in the new DarkRP?

addshipments.lua isn’t supposed to exist (I don’t think). :stuck_out_tongue:

EDIT:

Also, are you supposed to have TEAM_GUN and TEAM_GUNSMITH ?

Yeah, TEAM_GUN is just my merchant class which sells lows caliber pistols and consumables.

Whoa, addshipment file was removed yeaarss ago. You should really update your SVN.

Hold alt while you open the F4 menu and it magically starts working :v:

I update my SVN every other day and I’ve never noticed it missing, but I’ll try it. :v:

[editline]18th June 2011[/editline]

har har har

Bumping, does anyone know what’s wrong?

You need to get rid of addshipments.lua and place all shipments in addentities.lua. The addshipments.lua is conflicting with the code :slight_smile: