DarkRP Spawned_shipment.lua

i’v been playing with code under shared.lua and set

self:NetworkVar(“Entity”, 1, “gunModel”) to 0

but when i set it to 0 it respawns me to spawn.
i dont want the hole gun hover over shipment thing


ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Shipment"
ENT.Author = "philxyz"
ENT.Spawnable = false
ENT.AdminSpawnable = false

function ENT:SetupDataTables()
	self:NetworkVar("Int",0,"contents")
	self:NetworkVar("Int",1,"count")
	self:NetworkVar("Float", 0, "gunspawn")
	self:NetworkVar("Entity", 0, "owning_ent")
	self:NetworkVar("Entity", 1, "gunModel")
end

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